/external/swiftshader/src/OpenGL/libGL/ |
Framebuffer.h | 55 Renderbuffer *getDepthbuffer();
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Framebuffer.cpp | 162 Renderbuffer *Framebuffer::getDepthbuffer() 286 depthbuffer = getDepthbuffer();
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Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Framebuffer.h | 49 egl::Image *getDepthBuffer(); 53 Renderbuffer *getDepthbuffer();
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Framebuffer.cpp | 140 egl::Image *Framebuffer::getDepthBuffer() 171 Renderbuffer *Framebuffer::getDepthbuffer() 292 depthbuffer = getDepthbuffer();
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Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Framebuffer.h | 56 egl::Image *getDepthBuffer(); 61 Renderbuffer *getDepthbuffer() const;
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Framebuffer.cpp | 201 egl::Image *Framebuffer::getDepthBuffer() 237 Renderbuffer *Framebuffer::getDepthbuffer() const 406 depthbuffer = getDepthbuffer(); 663 Renderbuffer *depthbuffer = getDepthbuffer(); 677 Renderbuffer *depthbuffer = getDepthbuffer();
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Context.cpp | [all...] |
utilities.cpp | 632 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fFboRenderTest.cpp | 362 deUint32 getDepthbuffer (void) const { return m_depthbuffer; } 609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fStencilTests.cpp | 343 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fClippingTests.cpp | 518 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 655 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fTextureUnitTests.cpp | 805 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fTextureSpecificationTests.cpp | 432 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fFboTestCase.cpp | 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fStencilTests.cpp | 346 sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fClippingTests.cpp | 521 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); 658 sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es3fTextureUnitTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es31fTextureSpecificationTests.cpp | 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 432 , context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer())
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 594 rr::MultisamplePixelBufferAccess getDepthbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); } [all...] |