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    Searched refs:getGameTime (Results 1 - 24 of 24) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GameObject.java 122 final float gameTime = time.getGameTime();
124 Utils.close(mLastTouchedFloorTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
130 final float gameTime = time.getGameTime();
132 Utils.close(mLastTouchedCeilingTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
138 final float gameTime = time.getGameTime();
140 Utils.close(mLastTouchedLeftWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
146 final float gameTime = time.getGameTime();
148 Utils.close(mLastTouchedRightWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
InputSystem.java 47 mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y);
56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y);
82 mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion);
88 final float gameTime = time.getGameTime();
CrusherAndouComponent.java 43 if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.getGameTime())) {
ButtonAnimationComponent.java 64 mLastPressedTime.value = time.getGameTime();
TimeSystem.java 96 public float getGameTime() {
LauncherComponent.java 64 final float gameTime = time.getGameTime();
98 final float gameTime = time.getGameTime();
AttackAtDistanceComponent.java 56 final float currentTime = time.getGameTime();
PopOutComponent.java 72 final float currentTime = time.getGameTime();
SimpleCollisionComponent.java 75 float time = timeSystem.getGameTime();
HitReactionComponent.java 151 final float gameTime = time.getGameTime();
250 final float gameTime = time.getGameTime();
253 if (time.getGameTime() > mLastHitTime + mInvincibleTime) {
CameraSystem.java 73 mTargetChangedTime = time.getGameTime();
114 final float delta = time.getGameTime() - mTargetChangedTime;
DoorAnimationComponent.java 142 final float gameTime = time.getGameTime();
FadeDrawableComponent.java 65 final float currentTime = time.getGameTime();
AndouKun.java 517 mGame.getGameTime(),
535 mGame.getGameTime(),
554 mTotalGameTime += mGame.getGameTime();
591 mGame.getGameTime(),
GhostComponent.java 112 final float gameTime = time.getGameTime();
LaunchProjectileComponent.java 91 final float gameTime = time.getGameTime();
Game.java 534 public float getGameTime() {
535 return BaseObject.sSystemRegistry.timeSystem.getGameTime();
PlayerComponent.java 218 final float gameTime = time.getGameTime();
540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay;
AnimationComponent.java 127 final float gameTime = time.getGameTime();
BackgroundCollisionComponent.java 286 float time = timeSystem.getGameTime();
InputGameInterface.java 86 final float gameTime = sSystemRegistry.timeSystem.getGameTime();
NPCAnimationComponent.java 123 final float airTime = time.getGameTime() - parentObject.getLastTouchedFloorTime();
PatrolComponent.java 203 final float gameTime = time.getGameTime();
  /frameworks/base/packages/SystemUI/src/com/android/systemui/egg/
MLand.java 235 public float getGameTime() { return t; }
588 mLastPipeTime = getGameTime() - PARAMS.OBSTACLE_PERIOD;
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