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    Searched refs:getGeometryShaderInputPrimitiveTypeShaderName (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryPassthroughTests.cpp 191 << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(m_primitiveType, false) << ") in;\n"
236 << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, false) << ") in;\n"
vktTessellationUtil.hpp 340 static inline const char* getGeometryShaderInputPrimitiveTypeShaderName (const TessPrimitiveType type, const bool usePointMode)
vktTessellationInvarianceTests.cpp 365 << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) << ") in;\n"
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