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Searched
refs:getGeometryShaderInputPrimitiveTypeShaderName
(Results
1 - 3
of
3
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryPassthroughTests.cpp
191
<< "layout(" <<
getGeometryShaderInputPrimitiveTypeShaderName
(m_primitiveType, false) << ") in;\n"
236
<< "layout(" <<
getGeometryShaderInputPrimitiveTypeShaderName
(primitiveType, false) << ") in;\n"
vktTessellationUtil.hpp
340
static inline const char*
getGeometryShaderInputPrimitiveTypeShaderName
(const TessPrimitiveType type, const bool usePointMode)
vktTessellationInvarianceTests.cpp
365
<< "layout(" <<
getGeometryShaderInputPrimitiveTypeShaderName
(primitiveType, *usePointModeIter) << ") in;\n"
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