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    Searched refs:getGeometryShaderOutputPrimitiveTypeShaderName (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryPassthroughTests.cpp 192 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(m_primitiveType, false)
237 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, false)
vktTessellationUtil.hpp 360 static inline const char* getGeometryShaderOutputPrimitiveTypeShaderName (const TessPrimitiveType type, const bool usePointMode)
vktTessellationInvarianceTests.cpp 366 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) << ", max_vertices = " << numVertices << ") out;\n"
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