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    Searched refs:getIntUniformName (Results 1 - 12 of 12) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 284 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
338 iterMaxStr = getIntUniformName(numLoopIters);
340 iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one";
683 forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < " + getIntUniformName(iterCount) + "; i++)";
685 forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < one*" + getIntUniformName(iterCount) + "; i++)";
865 whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < " + getIntUniformName(iterCount) + ")";
867 whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < one*" + getIntUniformName(iterCount) + ")";
1052 doWhileLoopPostStr = string(" while (++i < ") + getIntUniformName(iterCount) + ");\n";
1054 doWhileLoopPostStr = string(" while (++i < one*") + getIntUniformName(iterCount) + ");\n";
1095 iterCountStr = getIntUniformName(iterCount)
    [all...]
es3fShaderIndexingTests.cpp 610 const char* vecLenName = getIntUniformName(vecLen);
811 const char* matSizeName = getIntUniformName(numCols);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderLoopTests.cpp 42 static const char* getIntUniformName (int number)
349 op << " ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
418 iterMaxStr = getIntUniformName(numLoopIters);
420 iterMaxStr = std::string(getIntUniformName(numLoopIters)) + "*one";
805 forLoopStr = std::string("for (") + counterPrecisionStr + " int i = 0; i < " + getIntUniformName(iterCount) + "; i++)";
807 forLoopStr = std::string("for (") + counterPrecisionStr + " int i = 0; i < one*" + getIntUniformName(iterCount) + "; i++)";
987 whileLoopStr = std::string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < " + getIntUniformName(iterCount) + ")";
989 whileLoopStr = std::string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < one*" + getIntUniformName(iterCount) + ")";
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vktShaderRenderIndexingTests.cpp 129 static const char* getIntUniformName (int number)
684 const char* vecLenName = getIntUniformName(vecLen);
890 const char* matSizeName = getIntUniformName(numCols);
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  /external/deqp/external/openglcts/modules/common/
glcShaderLoopTests.cpp 262 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
316 iterMaxStr = getIntUniformName(numLoopIters);
318 iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one";
670 string("for (") + counterPrecisionStr + " int i = 0; i < " + getIntUniformName(iterCount) + "; i++)";
672 forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < one*" + getIntUniformName(iterCount) +
855 getIntUniformName(iterCount) + ")";
858 getIntUniformName(iterCount) + ")";
1044 doWhileLoopPostStr = string(" while (++i < ") + getIntUniformName(iterCount) + ");\n";
1046 doWhileLoopPostStr = string(" while (++i < one*") + getIntUniformName(iterCount) + ");\n";
1087 iterCountStr = getIntUniformName(iterCount)
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glcShaderRenderCase.hpp 306 const char* getIntUniformName(int number);
glcShaderIndexingTests.cpp 664 const char* vecLenName = getIntUniformName(vecLen);
931 const char* matSizeName = getIntUniformName(numCols);
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glcShaderRenderCase.cpp 818 const char* getIntUniformName(int number)
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 312 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
366 iterMaxStr = getIntUniformName(numLoopIters);
368 iterMaxStr = string(getIntUniformName(numLoopIters)) + "*one";
748 forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < " + getIntUniformName(iterCount) + "; i++)";
750 forLoopStr = string("for (") + counterPrecisionStr + " int i = 0; i < one*" + getIntUniformName(iterCount) + "; i++)";
951 whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < " + getIntUniformName(iterCount) + ")";
953 whileLoopStr = string("\t") + counterPrecisionStr + " int i = 0;\n" + " while(i++ < one*" + getIntUniformName(iterCount) + ")";
    [all...]
es2fShaderIndexingTests.cpp 655 const char* vecLenName = getIntUniformName(vecLen);
841 const char* matSizeName = getIntUniformName(matSize);
    [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 260 const char* getIntUniformName (int number);
glsShaderRenderCase.cpp 756 const char* getIntUniformName (int number)

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