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Searched
refs:getShaderLanguageName
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationUtil.hpp
328
static inline const char*
getShaderLanguageName
(const ShaderLanguage language)
vktTessellationWindingTests.cpp
56
str <<
getShaderLanguageName
(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);
Completed in 56 milliseconds