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  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationUtil.hpp 328 static inline const char* getShaderLanguageName (const ShaderLanguage language)
vktTessellationWindingTests.cpp 56 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);

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