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Searched
refs:getWindingShaderName
(Results
1 - 5
of
5
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationPrimitiveDiscardTests.cpp
325
<<
getWindingShaderName
(caseDef.winding)
641
+ "_" +
getWindingShaderName
(caseDef.winding)
vktTessellationWindingTests.cpp
56
str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" <<
getWindingShaderName
(winding);
269
<<
getWindingShaderName
(m_winding) << ") in;\n"
vktTessellationInvarianceTests.cpp
157
str << baseName << "_" <<
getWindingShaderName
(winding) << (usePointMode ? "_point_mode" : "");
171
str << "winding mode " <<
getWindingShaderName
(winding) << ", " << (usePointMode ? "" : "don't ") << "use point mode";
340
<<
getWindingShaderName
(*windingIter)
[
all
...]
vktTessellationUtil.hpp
316
static inline const char*
getWindingShaderName
(const Winding winding)
/external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp
464
static inline const char*
getWindingShaderName
(Winding winding)
480
+ ", " +
getWindingShaderName
(winding)
496
+ ", " +
getWindingShaderName
(winding)
[
all
...]
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