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    Searched refs:getWindingShaderName (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationPrimitiveDiscardTests.cpp 325 << getWindingShaderName(caseDef.winding)
641 + "_" + getWindingShaderName(caseDef.winding)
vktTessellationWindingTests.cpp 56 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding);
269 << getWindingShaderName(m_winding) << ") in;\n"
vktTessellationInvarianceTests.cpp 157 str << baseName << "_" << getWindingShaderName(winding) << (usePointMode ? "_point_mode" : "");
171 str << "winding mode " << getWindingShaderName(winding) << ", " << (usePointMode ? "" : "don't ") << "use point mode";
340 << getWindingShaderName(*windingIter)
    [all...]
vktTessellationUtil.hpp 316 static inline const char* getWindingShaderName (const Winding winding)
  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp 464 static inline const char* getWindingShaderName (Winding winding)
480 + ", " + getWindingShaderName(winding)
496 + ", " + getWindingShaderName(winding)
    [all...]

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