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  /frameworks/native/opengl/libagl/
texture.cpp 67 if (c->textures.ggl)
68 gglUninit(c->textures.ggl);
242 GGLContext* ggl = c->textures.ggl; local
243 if (ggl_unlikely(!ggl)) {
245 gglInit(&ggl);
246 if (!ggl) {
250 c->textures.ggl = ggl;
251 ggl->activeTexture(ggl, 0)
285 GGLContext* ggl = getRasterizer(c); local
    [all...]
context.h 363 GGLContext* ggl; member in struct:android::gl::texture_state_t

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