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    Searched refs:gglFloatToFixed (Results 1 - 10 of 10) sorted by null

  /frameworks/native/opengl/libagl/arch-mips/
fixed_asm.S 27 .global gglFloatToFixed
28 .ent gglFloatToFixed
29 .type gglFloatToFixed, @function
30 gglFloatToFixed:
61 .end gglFloatToFixed
  /frameworks/native/opengl/libagl/
fixed_asm.S 22 .global gglFloatToFixed
23 .type gglFloatToFixed, %function
50 gglFloatToFixed:
vertex.cpp 190 c->current.color.r = gglFloatToFixed(r);
192 c->current.color.g = gglFloatToFixed(g);
194 c->current.color.b = gglFloatToFixed(b);
196 c->current.color.a = gglFloatToFixed(a);
216 c->currentNormal.x = gglFloatToFixed(x);
217 c->currentNormal.y = gglFloatToFixed(y);
218 c->currentNormal.z = gglFloatToFixed(z);
234 gglFloatToFixed(equ[0]),
235 gglFloatToFixed(equ[1]),
236 gglFloatToFixed(equ[2])
    [all...]
light.cpp 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f);
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
126 return clampF(gglFloatToFixed(fastexpf(-e)));
131 return clampF(gglFloatToFixed(fastexpf(-e*e)));
485 gglFloatToFixed(cosinef((M_PI/(180.0f*65536.0f))*param));
645 lightModelx(pname, gglFloatToFixed(param), c);
658 lightModelx(pname, gglFloatToFixed(params[0]), c);
667 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
668 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1])
    [all...]
fp.cpp 23 GGLfixed gglFloatToFixed(float v) {
state.cpp 251 glAlphaFuncx(func, gglFloatToFixed(ref));
492 c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size));
514 c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width));
578 gglFloatToFixed(r),
579 gglFloatToFixed(g),
580 gglFloatToFixed(b),
581 gglFloatToFixed(a));
592 c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
texture.cpp 578 GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear);
579 GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar);
924 c->current.texture[tmu].S = gglFloatToFixed(s);
925 c->current.texture[tmu].T = gglFloatToFixed(t);
926 c->current.texture[tmu].R = gglFloatToFixed(r);
927 c->current.texture[tmu].Q = gglFloatToFixed(q);
979 fixed[i] = gglFloatToFixed(params[i]);
    [all...]
array.cpp 161 v[0] = gglFloatToFixed(p[0]);
162 v[1] = gglFloatToFixed(p[1]);
178 v[0] = gglFloatToFixed(p[0]);
179 v[1] = gglFloatToFixed(p[1]);
180 v[2] = gglFloatToFixed(p[2]);
198 v[0] = gglFloatToFixed(p[0]);
199 v[1] = gglFloatToFixed(p[1]);
200 v[2] = gglFloatToFixed(p[2]);
201 v[3] = gglFloatToFixed(p[3]);
216 v[0] = gglClampx(gglFloatToFixed(p[0]))
    [all...]
fp.h 34 extern "C" GLfixed gglFloatToFixed(float f) __attribute__((const));
matrix.cpp 241 *xp++ = isZerof(f) ? 0 : gglFloatToFixed(f);
584 x[I(i,j)] = gglFloatToFixed(r[I(j,i)]);
611 x[I(i,j)] = gglFloatToFixed(r[I(i,j)]);
615 x[I(i,j)] = gglFloatToFixed(r[I(j,i)]);
1105 c->polygonOffset.factor = gglFloatToFixed(factor);
1106 c->polygonOffset.units = gglFloatToFixed(units);

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