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    Searched refs:gglIntToFixed (Results 1 - 6 of 6) sorted by null

  /system/core/libpixelflinger/
raster.cpp 50 ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));
180 x = gglIntToFixed(x);
181 y = gglIntToFixed(y);
trap.cpp 1025 if (gglFixedToIntFloor(l_min) >= xmax) l_min = gglIntToFixed(xmax)-1;
1026 if (gglFixedToIntFloor(r_min) >= xmax) r_min = gglIntToFixed(xmax)-1;
1027 if (gglFixedToIntCeil(l_max) >= xmax) l_max = gglIntToFixed(xmax)-1;
1028 if (gglFixedToIntCeil(r_max) >= xmax) r_max = gglIntToFixed(xmax)-1;
    [all...]
  /frameworks/native/opengl/libagl/
array.cpp 150 v[0] = gglIntToFixed(p[0]);
151 v[1] = gglIntToFixed(p[1]);
154 v[0] = gglIntToFixed(p[0]);
155 v[1] = gglIntToFixed(p[1]);
165 v[0] = gglIntToFixed(p[0]);
166 v[1] = gglIntToFixed(p[1]);
167 v[2] = gglIntToFixed(p[2]);
170 v[0] = gglIntToFixed(p[0]);
171 v[1] = gglIntToFixed(p[1]);
172 v[2] = gglIntToFixed(p[2])
    [all...]
texture.cpp 686 y = gglIntToFixed(cbSurface.height) - (y + h);
810 set_depth_and_fog(c, gglIntToFixed(z));
826 gglIntToFixed(x), gglIntToFixed(y), gglIntToFixed(z),
827 gglIntToFixed(w), gglIntToFixed(h),
    [all...]
light.cpp 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
420 if (ggl_unlikely(l.spotCutoff != gglIntToFixed(180))) {
472 if (GGLfixed(param) >= gglIntToFixed(128)) {
479 if (param!=gglIntToFixed(180) && GGLfixed(param)>=gglIntToFixed(90)) {
  /system/core/libpixelflinger/include/private/pixelflinger/
ggl_fixed.h 35 inline GGLfixed gglIntToFixed(GGLfixed i) ALWAYS_INLINE ;
45 GGLfixed gglIntToFixed(GGLfixed i) {
    [all...]

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