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    Searched refs:glGetCompressedTextureFormats (Results 1 - 10 of 10) sorted by null

  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_client_context.h 173 glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
gl_client_context.cpp 173 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
GLEncoder.cpp 65 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
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gl_entry.cpp 168 void glGetCompressedTextureFormats(int count, GLint* formats);
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gl_enc.cpp     [all...]
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_client_context.h 218 glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
gl2_client_context.cpp 218 glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
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gl2_entry.cpp 213 void glGetCompressedTextureFormats(int count, GLint* formats);
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GL2Encoder.cpp     [all...]
gl2_enc.cpp     [all...]

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