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    Searched refs:gl_uniform_storage (Results 1 - 17 of 17) sorted by null

  /external/mesa3d/src/compiler/glsl/
ir_uniform.h 39 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
76 * If \c gl_uniform_storage::base_type is an opaque type, this
78 * gl_uniform_storage::array_elements is not zero, the array will
80 * gl_uniform_storage::array_elements - 1, inclusive.
92 struct gl_uniform_storage { struct
link_uniform_initializers.cpp 36 gl_uniform_storage *
111 struct gl_uniform_storage *const storage = get_storage(prog, name);
210 struct gl_uniform_storage *const storage = get_storage(prog, name);
link_uniforms.cpp 417 * the map to connect that slot in the \c gl_uniform_storage table
423 * the \c gl_uniform_storage and \c gl_constant_value arrays are "big
430 struct gl_uniform_storage *uniforms,
523 struct gl_uniform_storage *uniform, const char *name)
596 struct gl_uniform_storage *uniform)
621 struct gl_uniform_storage *uniform)
826 struct gl_uniform_storage *uniforms;
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link_atomics.cpp 120 gl_uniform_storage *const storage =
237 gl_uniform_storage *const storage =
linker.cpp     [all...]
  /external/mesa3d/src/mesa/main/
uniform_query.cpp 158 static struct gl_uniform_storage *
237 struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
286 struct gl_uniform_storage *const uni =
477 const struct gl_uniform_storage *uni)
558 _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
707 struct gl_uniform_storage *const uni =
923 struct gl_uniform_storage *const uni =
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program_resource.c 215 struct gl_uniform_storage *uni =
216 (struct gl_uniform_storage *)
uniforms.h 370 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
377 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
380 _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
shader_query.cpp 60 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
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mtypes.h 86 struct gl_uniform_storage;
    [all...]
shaderapi.c     [all...]
uniforms.c 115 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
142 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp 78 * gl_uniform_storage structs for each subcomponent that
85 struct gl_uniform_storage *storage =
brw_shader.h 240 const gl_uniform_storage *storage);
brw_shader.cpp     [all...]
  /external/mesa3d/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp 114 prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]

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