/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderImageSizeTests.cpp | 463 const char* const glsl_fs = NL "void main() {" NL " discard;" NL "}"; local 469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); 475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); 498 const char* const glsl_fs = fs.c_str(); local 502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); 508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false);
|
es31cShaderStorageBufferObjectTests.cpp | 504 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 506 m_program = CreateProgram(glsl_vs, glsl_fs); 931 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 944 if (!RunIteration(glsl_vs[i], glsl_fs)) 1149 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 1212 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 2196 const char* const glsl_fs = NL local 2445 const char* const glsl_fs = local 2637 const char* const glsl_fs = local 2835 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 3590 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 3972 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 4395 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 4893 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local 5156 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local 5633 const char* const glsl_fs = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local 5964 const char* const glsl_fs = NL local 6230 const char* const glsl_fs = local 6435 const char* const glsl_fs = local 6562 const char* glsl_fs = local 7048 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 7287 std::string glsl_fs = BuildShaderPT(fragment); local 7293 std::string glsl_fs = BuildShader(); local 7475 std::string glsl_fs = BuildShaderPT(fragment); local 7481 std::string glsl_fs = BuildShader(); local 7971 const char* const glsl_fs = local [all...] |
es31cVertexAttribBindingTests.cpp | 338 const char* const glsl_fs = local 344 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); 356 glShaderSource(fsh, 1, &glsl_fs, NULL); 461 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15];" NL local 469 glShaderSource(fsh, 1, &glsl_fs, NULL); 1524 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attribi[8];" NL local 2444 const char* const glsl_fs = local 2708 const char* const glsl_fs = local 2923 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "out vec4 fs_out_color;" NL local [all...] |
es31cComputeShaderTests.cpp | 1261 const char* glsl_fs = local 2761 const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {" NL local 3639 const char* const glsl_fs = local 3774 const char* const glsl_fs = local 4244 const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {" NL local 4427 const char* const glsl_fs = local 4979 const char* const glsl_fs = local 5264 const char* const glsl_fs = local 5463 const char* const glsl_fs = local [all...] |
es31cShaderImageLoadStoreTests.cpp | 3626 const char* glsl_fs = local 4182 const char* const glsl_fs = local 4275 const char* const glsl_fs = local 4495 const char* const glsl_fs = local 4855 const char* const glsl_fs = local 5025 const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL local [all...] |
es31cShaderAtomicCountersTests.cpp | 3471 const char* const glsl_fs = local [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 510 m_program = CreateProgram(glsl_vs, glsl_fs); 935 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 948 if (!RunIteration(glsl_vs[i], glsl_fs)) 1153 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 2201 const char* const glsl_fs = NL local 2448 const char* const glsl_fs = local 2643 const char* const glsl_fs = local 2844 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 3602 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 3985 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 4414 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 4916 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local 5181 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local 5658 const char* const glsl_fs = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local 5986 const char* const glsl_fs = NL local 6255 const char* const glsl_fs = local 6461 const char* const glsl_fs = local 6590 const char* glsl_fs = local 7075 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 7315 std::string glsl_fs = BuildShaderPT(fragment); local 7321 std::string glsl_fs = BuildShader(); local 7503 std::string glsl_fs = BuildShaderPT(fragment); local 7509 std::string glsl_fs = BuildShader(); local 7993 const char* const glsl_fs = local [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 662 m_program = CreateProgram(glsl_vs, glsl_fs); 1110 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" N local 1216 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local 2276 const char* const glsl_fs = local 2567 const char* const glsl_fs = local 2696 const char* const glsl_fs = NL local 2890 const char* const glsl_fs = local 5171 const char* const glsl_fs = local 5440 const char* const glsl_fs = local 5823 const char* const glsl_fs = local 5938 const char* const glsl_fs = local 6055 const char* const glsl_fs = local 6380 const char* const glsl_fs = local 6650 const char* const glsl_fs = local 6865 const char* const glsl_fs = NL local 6998 const char* glsl_fs = local 7885 std::string glsl_fs = BuildShaderPT(fragment); local 7891 std::string glsl_fs = BuildShader(); local 8383 const char* const glsl_fs = local [all...] |
gl4cComputeShaderTests.cpp | 1291 const char* glsl_fs = local 3119 const char* const glsl_fs = local 3974 const char* const glsl_fs = local 4110 const char* const glsl_fs = local 4548 const char* const glsl_fs = local 4720 const char* const glsl_fs = local 5830 const char* const glsl_fs = local 6012 const char* const glsl_fs = local 6290 const char* const glsl_fs = local [all...] |
gl4cShaderImageSizeTests.cpp | 680 const char* const glsl_fs = fs.c_str(); local 682 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); 924 const char* const glsl_fs = local 932 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); [all...] |
gl4cShaderAtomicCountersTests.cpp | 1279 const char* glsl_fs = local 3099 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL local 3202 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL local 4261 const char* const glsl_fs = local [all...] |
gl4cShaderImageLoadStoreTests.cpp | 4862 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL local 5654 const char* const glsl_fs = local 5765 const char* const glsl_fs = local 5855 const char* const glsl_fs = local 6069 const char* const glsl_fs = local 6153 const char* const glsl_fs = local 6382 const char* const glsl_fs = local 6560 const char* const glsl_fs = local [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3675 const char* glsl_fs = local 4232 const char* const glsl_fs = local 4325 const char* const glsl_fs = local 4545 const char* const glsl_fs = local 4908 const char* const glsl_fs = local 5079 const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL local [all...] |
gl4cVertexAttribBindingTests.cpp | 314 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in;" NL local 318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); 2988 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL local [all...] |