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    Searched refs:glsl_fs (Results 1 - 14 of 14) sorted by null

  /external/deqp/external/openglcts/modules/gles31/
es31cShaderImageSizeTests.cpp 463 const char* const glsl_fs = NL "void main() {" NL " discard;" NL "}"; local
469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true);
498 const char* const glsl_fs = fs.c_str(); local
502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false);
es31cShaderStorageBufferObjectTests.cpp 504 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
506 m_program = CreateProgram(glsl_vs, glsl_fs);
931 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
944 if (!RunIteration(glsl_vs[i], glsl_fs))
1149 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
1212 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
2196 const char* const glsl_fs = NL local
2445 const char* const glsl_fs = local
2637 const char* const glsl_fs = local
2835 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
3590 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
3972 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
4395 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
4893 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local
5156 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local
5633 const char* const glsl_fs = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local
5964 const char* const glsl_fs = NL local
6230 const char* const glsl_fs = local
6435 const char* const glsl_fs = local
6562 const char* glsl_fs = local
7048 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
7287 std::string glsl_fs = BuildShaderPT(fragment); local
7293 std::string glsl_fs = BuildShader(); local
7475 std::string glsl_fs = BuildShaderPT(fragment); local
7481 std::string glsl_fs = BuildShader(); local
7971 const char* const glsl_fs = local
    [all...]
es31cVertexAttribBindingTests.cpp 338 const char* const glsl_fs = local
344 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
356 glShaderSource(fsh, 1, &glsl_fs, NULL);
461 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15];" NL local
469 glShaderSource(fsh, 1, &glsl_fs, NULL);
1524 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attribi[8];" NL local
2444 const char* const glsl_fs = local
2708 const char* const glsl_fs = local
2923 const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "out vec4 fs_out_color;" NL local
    [all...]
es31cComputeShaderTests.cpp 1261 const char* glsl_fs = local
2761 const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {" NL local
3639 const char* const glsl_fs = local
3774 const char* const glsl_fs = local
4244 const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {" NL local
4427 const char* const glsl_fs = local
4979 const char* const glsl_fs = local
5264 const char* const glsl_fs = local
5463 const char* const glsl_fs = local
    [all...]
es31cShaderImageLoadStoreTests.cpp 3626 const char* glsl_fs = local
4182 const char* const glsl_fs = local
4275 const char* const glsl_fs = local
4495 const char* const glsl_fs = local
4855 const char* const glsl_fs = local
5025 const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL local
    [all...]
es31cShaderAtomicCountersTests.cpp 3471 const char* const glsl_fs = local
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp 508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
510 m_program = CreateProgram(glsl_vs, glsl_fs);
935 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
948 if (!RunIteration(glsl_vs[i], glsl_fs))
1153 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
2201 const char* const glsl_fs = NL local
2448 const char* const glsl_fs = local
2643 const char* const glsl_fs = local
2844 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
3602 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
3985 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
4414 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
4916 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local
5181 const char* const glsl_fs = NL "in vec3 StageData_color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local
5658 const char* const glsl_fs = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL local
5986 const char* const glsl_fs = NL local
6255 const char* const glsl_fs = local
6461 const char* const glsl_fs = local
6590 const char* glsl_fs = local
7075 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
7315 std::string glsl_fs = BuildShaderPT(fragment); local
7321 std::string glsl_fs = BuildShader(); local
7503 std::string glsl_fs = BuildShaderPT(fragment); local
7509 std::string glsl_fs = BuildShader(); local
7993 const char* const glsl_fs = local
    [all...]
gl4cShaderStorageBufferObjectTests.cpp 659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
662 m_program = CreateProgram(glsl_vs, glsl_fs);
1110 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" N local
1216 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL local
2276 const char* const glsl_fs = local
2567 const char* const glsl_fs = local
2696 const char* const glsl_fs = NL local
2890 const char* const glsl_fs = local
5171 const char* const glsl_fs = local
5440 const char* const glsl_fs = local
5823 const char* const glsl_fs = local
5938 const char* const glsl_fs = local
6055 const char* const glsl_fs = local
6380 const char* const glsl_fs = local
6650 const char* const glsl_fs = local
6865 const char* const glsl_fs = NL local
6998 const char* glsl_fs = local
7885 std::string glsl_fs = BuildShaderPT(fragment); local
7891 std::string glsl_fs = BuildShader(); local
8383 const char* const glsl_fs = local
    [all...]
gl4cComputeShaderTests.cpp 1291 const char* glsl_fs = local
3119 const char* const glsl_fs = local
3974 const char* const glsl_fs = local
4110 const char* const glsl_fs = local
4548 const char* const glsl_fs = local
4720 const char* const glsl_fs = local
5830 const char* const glsl_fs = local
6012 const char* const glsl_fs = local
6290 const char* const glsl_fs = local
    [all...]
gl4cShaderImageSizeTests.cpp 680 const char* const glsl_fs = fs.c_str(); local
682 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
924 const char* const glsl_fs = local
932 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
    [all...]
gl4cShaderAtomicCountersTests.cpp 1279 const char* glsl_fs = local
3099 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL local
3202 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL local
4261 const char* const glsl_fs = local
    [all...]
gl4cShaderImageLoadStoreTests.cpp 4862 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL local
5654 const char* const glsl_fs = local
5765 const char* const glsl_fs = local
5855 const char* const glsl_fs = local
6069 const char* const glsl_fs = local
6153 const char* const glsl_fs = local
6382 const char* const glsl_fs = local
6560 const char* const glsl_fs = local
    [all...]
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp 3675 const char* glsl_fs = local
4232 const char* const glsl_fs = local
4325 const char* const glsl_fs = local
4545 const char* const glsl_fs = local
4908 const char* const glsl_fs = local
5079 const char* glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL local
    [all...]
gl4cVertexAttribBindingTests.cpp 314 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in;" NL local
318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
2988 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL local
    [all...]

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