/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageSizeTests.cpp | 628 const char* const glsl_vs = vs.c_str(); local 629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL local 639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL local 652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL local 663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL local 681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 921 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL local [all...] |
gl4cShaderAtomicCountersTests.cpp | 1277 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 1889 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL local 2037 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL local 3097 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 3200 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 3264 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 3356 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 3443 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 3529 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 4171 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 4259 const char* const glsl_vs = "#version 420 core" NL "out gl_PerVertex {" NL " vec4 gl_Position;" NL "};" NL local [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 655 const char* const glsl_vs = local 662 m_program = CreateProgram(glsl_vs, glsl_fs); 1079 const char* const glsl_vs[kCount] = { local 1180 const char* const glsl_vs[kCount] = { local 1280 const char* glsl_vs = GetInput(in_data); local 2224 const char* const glsl_vs = local 2511 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL local 2681 const char* const glsl_vs = local 2881 const char* const glsl_vs = local 3088 const char* glsl_vs = GetInput(in_data); local 3808 const char* glsl_vs = GetInput(in_data, expected_data); local 4179 const char* glsl_vs = GetInput(in_data); local 4600 const char* glsl_vs = GetInput(in, expected); local 5099 const char* const glsl_vs = "#version 430 core" NL "layout(std430) buffer Output0 { int data; } g_output0;" NL local 5164 const char* const glsl_vs = local 5813 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL local 5925 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL local 6044 const char* const glsl_vs = local 6375 const char* const glsl_vs = local 6645 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL local 6858 const char* const glsl_vs = local 6987 const char* const glsl_vs = local 7467 const char* const glsl_vs = local 7651 const char* const glsl_vs = local 7884 std::string glsl_vs = BuildShader(); local 7890 std::string glsl_vs = BuildShaderPT(vertex); local 8371 const char* const glsl_vs = local 8607 const char* const glsl_vs = local [all...] |
gl4cShaderImageLoadStoreTests.cpp | 3859 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; local 3868 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; local 3876 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; local 4353 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; local 4359 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; local 4364 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; local 4855 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL "void main() {" NL local 5386 const char* const glsl_vs = local 5471 const char* const glsl_vs = local 5628 const char* const glsl_vs = local 5758 const char* const glsl_vs = local 5848 const char* const glsl_vs = local 5928 const char* const glsl_vs = local 6060 const char* const glsl_vs = local 6150 const char* const glsl_vs = "#version 420 core" NL "const int kSize = 3;" NL local 6310 const char* const glsl_vs = local 6380 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL local 6458 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL local 6558 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL local [all...] |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 505 const char* const glsl_vs = local 510 m_program = CreateProgram(glsl_vs, glsl_fs); 904 const char* const glsl_vs[kCount] = { local 948 if (!RunIteration(glsl_vs[i], glsl_fs)) 1122 const char* const glsl_vs[kCount] = { local 1216 const char* glsl_vs = GetInput(in_data); local 2170 const char* const glsl_vs = NL local 2440 const char* const glsl_vs = NL local 2635 const char* const glsl_vs = local 2843 const char* glsl_vs = GetInput(in_data); local 3601 const char* glsl_vs = GetInput(in_data, expected_data); local 3984 const char* glsl_vs = GetInput(in_data); local 4413 const char* glsl_vs = GetInput(in, expected); local 4911 const char* const glsl_vs = NL "struct VertexData {" NL " vec2 position;" NL " vec3 color;" NL "};" NL local 5648 const char* const glsl_vs = local 5977 const char* const glsl_vs = local 6251 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL local 6456 const char* const glsl_vs = local 6579 const char* const glsl_vs = NL local 7068 const char* const glsl_vs = local 7314 std::string glsl_vs = BuildShader(); local 7320 std::string glsl_vs = BuildShaderPT(vertex); local 7502 std::string glsl_vs = BuildShader(); local 7508 std::string glsl_vs = BuildShaderPT(vertex); local 7982 const char* const glsl_vs = local [all...] |
gl4cVertexAttribBindingTests.cpp | 309 const char* const glsl_vs = local 317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 403 const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];" NL local 410 glShaderSource(sh, 1, &glsl_vs, NULL); 1533 const char* const glsl_vs = local 1923 const char* const glsl_vs = local 2980 const char* const glsl_vs = local 3449 const char* const glsl_vs = local 3628 const char* const glsl_vs = local [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3668 const char* glsl_vs = local 4133 const char* const glsl_vs = local 4228 const char* const glsl_vs = local 4317 const char* const glsl_vs = NL local 4406 const char* const glsl_vs = local 4543 const char* const glsl_vs = local 4716 const char* const glsl_vs = local 4906 const char* const glsl_vs = local 5077 const char* glsl_vs = local [all...] |
gl4cComputeShaderTests.cpp | 1285 const char* const glsl_vs = local 3112 const char* const glsl_vs = local 3969 const char* const glsl_vs = local 4103 const char* const glsl_vs = local 4544 const char* const glsl_vs = local 4712 const char* const glsl_vs = local 5826 const char* const glsl_vs = NL local 6009 const char* const glsl_vs = local 6287 const char* const glsl_vs = local [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderImageSizeTests.cpp | 465 const char* const glsl_vs = vs.c_str(); local 468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); 494 const char* const glsl_vs = local 501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false);
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es31cShaderStorageBufferObjectTests.cpp | 501 const char* const glsl_vs = local 506 m_program = CreateProgram(glsl_vs, glsl_fs); 900 const char* const glsl_vs[kCount] = { local 944 if (!RunIteration(glsl_vs[i], glsl_fs)) 1117 const char* const glsl_vs[kCount] = { local 1211 const char* glsl_vs = GetInput(in_data); local 2165 const char* const glsl_vs = NL local 2436 const char* const glsl_vs = NL local 2629 const char* const glsl_vs = local 2834 const char* glsl_vs = GetInput(in_data); local 3589 const char* glsl_vs = GetInput(in_data, expected_data); local 3971 const char* glsl_vs = GetInput(in_data); local 4394 const char* glsl_vs = GetInput(in, expected); local 4888 const char* const glsl_vs = NL "struct VertexData {" NL " vec2 position;" NL " vec3 color;" NL "};" NL local 5623 const char* const glsl_vs = local 5955 const char* const glsl_vs = local 6226 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL local 6430 const char* const glsl_vs = local 6551 const char* const glsl_vs = NL local 7041 const char* const glsl_vs = local 7286 std::string glsl_vs = BuildShader(); local 7292 std::string glsl_vs = BuildShaderPT(vertex); local 7474 std::string glsl_vs = BuildShader(); local 7480 std::string glsl_vs = BuildShaderPT(vertex); local 7960 const char* const glsl_vs = local [all...] |
es31cVertexAttribBindingTests.cpp | 334 const char* const glsl_vs = local 343 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); 355 glShaderSource(sh, 1, &glsl_vs, NULL); 446 const char* const glsl_vs = local 468 glShaderSource(sh, 1, &glsl_vs, NULL); 1507 const char* const glsl_vs = local 2437 const char* const glsl_vs = local 2706 const char* const glsl_vs = "#version 310 es" NL "in ivec4 vs_in_data;" NL "flat out ivec4 data;" NL local 2913 const char* const glsl_vs = local [all...] |
es31cComputeShaderTests.cpp | 1257 const char* const glsl_vs = local 2755 const char* const glsl_vs = local 3635 const char* const glsl_vs = local 3768 const char* const glsl_vs = local 4241 const char* const glsl_vs = local 4420 const char* const glsl_vs = local 4977 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL local 5262 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL local 5461 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL local [all...] |
es31cShaderImageLoadStoreTests.cpp | 3619 const char* glsl_vs = local 4083 const char* const glsl_vs = local 4178 const char* const glsl_vs = local 4267 const char* const glsl_vs = NL local 4356 const char* const glsl_vs = local 4493 const char* const glsl_vs = local 4664 const char* const glsl_vs = local 4853 const char* const glsl_vs = local 5023 const char* glsl_vs = local [all...] |
es31cShaderAtomicCountersTests.cpp | 3218 const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL local 3469 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL local [all...] |