/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderPoints.hpp | 95 const char* gs_body; member in struct:glcts::TessellationShaderPointsgl_PointSize::_test_descriptor 112 gs_body = NULL;
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esextcTessellationShaderXFB.cpp | 315 const char* gs_body = "${VERSION}\n" local 338 shaderSourceSpecialized(m_gs_id, 1 /* count */, &gs_body); 343 &gs_body, 1, /* n_varyings */ 518 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body };
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esextcTessellationShaderPoints.cpp | 217 pass_fs_gs_tes_vs.gs_body = "${VERSION}\n" 495 if (test.gs_body != NULL) 522 &test.gs_body, test.tes_id, test.tes_id ? 1 : 0, &test.tes_body, test.tcs_id, [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cCullDistanceTests.hpp | 51 const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body,
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gl4cPipelineStatisticsQueryTests.cpp | 3927 std::string gs_body; local [all...] |
gl3cCommonBugsTests.cpp | 2563 std::string gs_body; local 2755 std::string gs_body; local [all...] |
gl4cPipelineStatisticsQueryTests.hpp | 412 void buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body,
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gl4cShaderSubroutineTests.cpp | 807 * @param gs_body Body to use for the geometry shader. Can be an empty string. 832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, 890 const char* gs_body_raw_ptr = gs_body.c_str(); 7036 std::string gs_body = getGeometryShaderBody(n_id); local 8215 const std::string gs_body = getShaderBody(Utils::SHADER_STAGE_GEOMETRY, n_id); local 9246 std::string gs_body = getGeometryShaderBody(); local 11129 const std::string gs_body = getGeometryShaderBody(referencing_stage); local 12093 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); local 12476 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); local 13151 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); local [all...] |
gl3cCullDistanceTests.cpp | 59 * @param [in] gs_body Geometric shader source code 70 const glw::GLchar* gs_body, const glw::GLchar* tc_body, 83 { GL_GEOMETRY_SHADER, gs_body, 0 }, { GL_TESS_CONTROL_SHADER, tc_body, 0 }, 743 std::string gs_body = gs_body_template; local 811 { &gs_body, GL_GEOMETRY_SHADER }, { &tc_body, GL_TESS_CONTROL_SHADER }, 911 current_stage.use_fs ? fs_body.c_str() : DE_NULL, current_stage.use_gs ? gs_body.c_str() : DE_NULL, [all...] |
gl4cShaderSubroutineTests.hpp | 247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, 1418 std::string gs_body; member in struct:gl4cts::ShaderSubroutine::NegativeTest10::_test_case [all...] |
gl4cTextureViewTests.cpp | 5263 const char* gs_body = "#version 400\\n" local 5768 static const char* gs_body = "#version 400\\n" local [all...] |
gl4cGPUShaderFP64Tests.cpp | 6300 const char* gs_body = "#version 400\\n" local 8890 std::string gs_body = getGeometryShaderBody(variables); local [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.cpp | 1273 std::string gs_body = specializeShader(1, &functional_gs_code); local [all...] |