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    Searched refs:gs_body (Results 1 - 13 of 13) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderPoints.hpp 95 const char* gs_body; member in struct:glcts::TessellationShaderPointsgl_PointSize::_test_descriptor
112 gs_body = NULL;
esextcTessellationShaderXFB.cpp 315 const char* gs_body = "${VERSION}\n" local
338 shaderSourceSpecialized(m_gs_id, 1 /* count */, &gs_body);
343 &gs_body, 1, /* n_varyings */
518 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body };
esextcTessellationShaderPoints.cpp 217 pass_fs_gs_tes_vs.gs_body = "${VERSION}\n"
495 if (test.gs_body != NULL)
522 &test.gs_body, test.tes_id, test.tes_id ? 1 : 0, &test.tes_body, test.tcs_id,
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  /external/deqp/external/openglcts/modules/gl/
gl3cCullDistanceTests.hpp 51 const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body,
gl4cPipelineStatisticsQueryTests.cpp 3927 std::string gs_body; local
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gl3cCommonBugsTests.cpp 2563 std::string gs_body; local
2755 std::string gs_body; local
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gl4cPipelineStatisticsQueryTests.hpp 412 void buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body,
gl4cShaderSubroutineTests.cpp 807 * @param gs_body Body to use for the geometry shader. Can be an empty string.
832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body,
890 const char* gs_body_raw_ptr = gs_body.c_str();
7036 std::string gs_body = getGeometryShaderBody(n_id); local
8215 const std::string gs_body = getShaderBody(Utils::SHADER_STAGE_GEOMETRY, n_id); local
9246 std::string gs_body = getGeometryShaderBody(); local
11129 const std::string gs_body = getGeometryShaderBody(referencing_stage); local
12093 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); local
12476 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); local
13151 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); local
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gl3cCullDistanceTests.cpp 59 * @param [in] gs_body Geometric shader source code
70 const glw::GLchar* gs_body, const glw::GLchar* tc_body,
83 { GL_GEOMETRY_SHADER, gs_body, 0 }, { GL_TESS_CONTROL_SHADER, tc_body, 0 },
743 std::string gs_body = gs_body_template; local
811 { &gs_body, GL_GEOMETRY_SHADER }, { &tc_body, GL_TESS_CONTROL_SHADER },
911 current_stage.use_fs ? fs_body.c_str() : DE_NULL, current_stage.use_gs ? gs_body.c_str() : DE_NULL,
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gl4cShaderSubroutineTests.hpp 247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body,
1418 std::string gs_body; member in struct:gl4cts::ShaderSubroutine::NegativeTest10::_test_case
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gl4cTextureViewTests.cpp 5263 const char* gs_body = "#version 400\\n" local
5768 static const char* gs_body = "#version 400\\n" local
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gl4cGPUShaderFP64Tests.cpp 6300 const char* gs_body = "#version 400\\n" local
8890 std::string gs_body = getGeometryShaderBody(variables); local
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  /external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
esextcDrawElementsBaseVertexTests.cpp 1273 std::string gs_body = specializeShader(1, &functional_gs_code); local
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