HomeSort by relevance Sort by last modified time
    Searched refs:half2float (Results 1 - 6 of 6) sorted by null

  /cts/tests/tests/renderscript/src/android/renderscript/cts/
float16_gen.c 110 float half2float(unsigned short s) { function
188 float op1 = half2float(a);
189 float op2 = half2float(b);
194 float op1 = half2float(a);
195 float op2 = half2float(b);
200 float op1 = half2float(a);
201 float op2 = half2float(b);
206 float op1 = half2float(a);
207 float op2 = half2float(b);
  /external/eigen/Eigen/src/Core/arch/CUDA/
TypeCasting.h 114 return half2float(a);
142 return half2float(a);
PacketMathHalf.h 418 EIGEN_STRONG_INLINE Packet16f half2float(const Packet16h& a) {
480 Packet16f af = half2float(a);
481 Packet16f bf = half2float(b);
487 Packet16f af = half2float(a);
488 Packet16f bf = half2float(b);
494 Packet16f from_float = half2float(from);
784 EIGEN_STRONG_INLINE Packet8f half2float(const Packet8h& a) {
829 Packet8f af = half2float(a);
830 Packet8f bf = half2float(b);
836 Packet8f af = half2float(a)
    [all...]
  /external/swiftshader/src/Shader/
Constants.hpp 107 float half2float[65536]; member in struct:sw::Constants
VertexRoutine.cpp 501 v.x.x = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(x0) * 4);
502 v.x.y = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(x1) * 4);
503 v.x.z = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(x2) * 4);
504 v.x.w = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(x3) * 4);
514 v.y.x = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(y0) * 4);
515 v.y.y = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(y1) * 4);
516 v.y.z = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(y2) * 4);
517 v.y.w = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(y3) * 4);
527 v.z.x = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(z0) * 4);
528 v.z.y = *Pointer<Float>(constants + OFFSET(Constants,half2float) + Int(z1) * 4)
    [all...]
Constants.cpp 359 half2float[i] = (float)reinterpret_cast<half&>(i);

Completed in 104 milliseconds