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    Searched refs:has_depth (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c 67 boolean has_depth = local
71 if (is_zs && !has_depth)
u_format_table.py 163 if format.has_depth():
u_format_parse.py 238 def has_depth(self): member in class:Format
u_blitter.c 1690 boolean has_depth, has_stencil, has_color; local
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  /external/mesa3d/src/gallium/drivers/swr/
swr_resource.h 41 bool has_depth; member in struct:swr_resource
swr_context.cpp 147 if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) {
188 if (!spr->has_depth || !spr->has_stencil)
228 spr->has_depth && spr->has_stencil) {
swr_screen.cpp 645 res->has_depth = util_format_has_depth(desc);
648 if (res->has_stencil && !res->has_depth)
792 if (res->has_depth && res->has_stencil) {
    [all...]
swr_shader.cpp 98 if (swr_res->has_depth && swr_res->has_stencil &&
116 if (swr_res->has_depth && swr_res->has_stencil &&
swr_state.cpp 724 if (swr_res->has_depth && swr_res->has_stencil &&
1012 if (zb && swr_resource(zb->texture)->has_depth)
    [all...]
  /external/mesa3d/src/amd/vulkan/
vk_format_parse.py 246 def has_depth(self): member in class:Format
  /external/mesa3d/src/intel/vulkan/
genX_cmd_buffer.c 2181 const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT); local
    [all...]

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