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Searched
refs:has_depth
(Results
1 - 11
of
11
) sorted by null
/external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c
67
boolean
has_depth
=
local
71
if (is_zs && !
has_depth
)
u_format_table.py
163
if format.
has_depth
():
u_format_parse.py
238
def
has_depth
(self):
member in class:Format
u_blitter.c
1690
boolean
has_depth
, has_stencil, has_color;
local
[
all
...]
/external/mesa3d/src/gallium/drivers/swr/
swr_resource.h
41
bool
has_depth
;
member in struct:swr_resource
swr_context.cpp
147
if (usage & PIPE_TRANSFER_READ && spr->
has_depth
&& spr->has_stencil) {
188
if (!spr->
has_depth
|| !spr->has_stencil)
228
spr->
has_depth
&& spr->has_stencil) {
swr_screen.cpp
645
res->
has_depth
= util_format_has_depth(desc);
648
if (res->has_stencil && !res->
has_depth
)
792
if (res->
has_depth
&& res->has_stencil) {
[
all
...]
swr_shader.cpp
98
if (swr_res->
has_depth
&& swr_res->has_stencil &&
116
if (swr_res->
has_depth
&& swr_res->has_stencil &&
swr_state.cpp
724
if (swr_res->
has_depth
&& swr_res->has_stencil &&
1012
if (zb && swr_resource(zb->texture)->
has_depth
)
[
all
...]
/external/mesa3d/src/amd/vulkan/
vk_format_parse.py
246
def
has_depth
(self):
member in class:Format
/external/mesa3d/src/intel/vulkan/
genX_cmd_buffer.c
2181
const bool
has_depth
= image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
local
[
all
...]
Completed in 1645 milliseconds