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Searched
refs:highPrecisionFiltering
(Results
1 - 9
of
9
) sorted by null
/external/swiftshader/src/Renderer/
Sampler.hpp
161
bool
highPrecisionFiltering
: 1;
186
void setHighPrecisionFiltering(bool
highPrecisionFiltering
);
228
bool
highPrecisionFiltering
;
Sampler.cpp
63
highPrecisionFiltering
= false;
104
state.
highPrecisionFiltering
=
highPrecisionFiltering
;
315
void Sampler::setHighPrecisionFiltering(bool
highPrecisionFiltering
)
317
this->
highPrecisionFiltering
=
highPrecisionFiltering
;
VertexProcessor.hpp
261
void setHighPrecisionFiltering(unsigned int sampler, bool
highPrecisionFiltering
);
PixelProcessor.hpp
235
void setHighPrecisionFiltering(unsigned int sampler, bool
highPrecisionFiltering
);
Renderer.hpp
346
void setHighPrecisionFiltering(SamplerType type, int sampler, bool
highPrecisionFiltering
);
VertexProcessor.cpp
605
void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool
highPrecisionFiltering
)
609
context->sampler[sampler].setHighPrecisionFiltering(
highPrecisionFiltering
);
PixelProcessor.cpp
450
void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool
highPrecisionFiltering
)
454
context->sampler[sampler].setHighPrecisionFiltering(
highPrecisionFiltering
);
[
all
...]
Renderer.cpp
[
all
...]
/external/swiftshader/src/Shader/
SamplerCore.cpp
300
bool forceFloatFiltering = state.
highPrecisionFiltering
&& !hasYuvFormat() && (state.textureFilter != FILTER_POINT);
[
all
...]
Completed in 233 milliseconds