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    Searched refs:highPrecisionFiltering (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/src/Renderer/
Sampler.hpp 161 bool highPrecisionFiltering : 1;
186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
228 bool highPrecisionFiltering;
Sampler.cpp 63 highPrecisionFiltering = false;
104 state.highPrecisionFiltering = highPrecisionFiltering;
315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering)
317 this->highPrecisionFiltering = highPrecisionFiltering;
VertexProcessor.hpp 261 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
PixelProcessor.hpp 235 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
Renderer.hpp 346 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
VertexProcessor.cpp 605 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering)
609 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering);
PixelProcessor.cpp 450 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering)
454 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering);
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Renderer.cpp     [all...]
  /external/swiftshader/src/Shader/
SamplerCore.cpp 300 bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT);
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