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  /external/replicaisland/src/com/replica/replicaisland/
HitPoint.java 19 public class HitPoint extends AllocationGuard {
20 public Vector2 hitPoint;
23 public HitPoint() {
28 hitPoint = null;
CollisionSystem.java 103 * @param hitPoint The point of intersection between a ray and a surface, if one is found.
108 // TODO: switch to return data as a HitPoint.
110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) {
117 executeRay(startPoint, endPoint, hitPoint, hitNormal, mTileSegmentTester) != -1) {
131 final float firstCollisionDistance = startPoint.distance2(hitPoint);
134 hitPoint.set(tempHitPoint);
139 hitPoint.set(tempHitPoint);
152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints,
272 * @param hitPoint Set to the intersection coordinates if an intersection is found.
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor)
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BackgroundCollisionComponent.java 325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal,
349 hitPoint, hitNormal, parentObject)) {
351 currentPosition.x = (hitPoint.x + offset);
360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal,
381 hitPoint, hitNormal, parentObject)) {
384 currentPosition.y = (hitPoint.y + offset);
392 private static class HitPointDistanceComparator implements Comparator<HitPoint> {
408 public int compare(HitPoint object1, HitPoint object2) {
411 final float obj1Distance = object1.hitPoint.distance2(mOrigin)
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  /external/pdfium/xfa/fwl/
cfwl_widgetmgr.cpp 24 CFX_PointF hitPoint;
528 static FWL_NEEDREPAINTHITDATA hitPoint[kNeedRepaintHitPoints];
529 memset(hitPoint, 0, sizeof(hitPoint));
532 hitPoint[2].hitPoint.x = hitPoint[6].hitPoint.x = rtWidget.left;
533 hitPoint[0].hitPoint.x = hitPoint[3].hitPoint.x = hitPoint[7].hitPoint.x
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