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    Searched refs:index_and_mask (Results 1 - 4 of 4) sorted by null

  /art/dex2oat/linker/
index_bss_mapping_encoder.h 35 entry_.index_and_mask = static_cast<uint32_t>(-1);
59 entry_.index_and_mask = mask | index;
66 entry_.index_and_mask = method_index; // Mask bits set to 0.
index_bss_mapping_encoder_test.cc 46 ASSERT_EQ(0x00110000u | 17u, encoder.GetEntry().index_and_mask);
72 ASSERT_EQ(0x00001100u | 25u, encoder.GetEntry().index_and_mask);
98 ASSERT_EQ(0x01100000u | 13u, encoder.GetEntry().index_and_mask);
  /art/runtime/
index_bss_mapping.h 32 // The highest index and a mask are stored in a single `uint32_t index_and_mask` and the split
54 return index_and_mask & IndexMask(index_bits);
59 return index_and_mask >> index_bits;
64 uint32_t index_and_mask; member in struct:art::IndexBssMappingEntry
index_bss_mapping.cc 39 uint32_t mask_from_index = index_and_mask >> (32u - diff);
63 return (entry.index_and_mask & index_mask) < index;

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