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  /frameworks/native/services/inputflinger/
InputDispatcher.cpp 672 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
834 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
836 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
840 setInjectionResultLocked(entry, injectionResult);
841 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
886 int32_t injectionResult;
889 injectionResult = findTouchedWindowTargetsLocked(currentTime,
893 injectionResult = findFocusedWindowTargetsLocked(currentTime
    [all...]
InputDispatcher.h 417 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
    [all...]

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