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  /frameworks/base/libs/input/
SpriteController.cpp 82 bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
83 mLocked.invalidatedSprites.push(sprite);
123 numSprites = mLocked.invalidatedSprites.size();
125 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
130 mLocked.invalidatedSprites.clear();
SpriteController.h 277 Vector<sp<SpriteImpl> > invalidatedSprites;

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