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    Searched refs:iy0 (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 788 int iy0 = bbox->y0 / TILE_SIZE; local
792 assert(iy0 == bbox->y1 / TILE_SIZE &&
802 return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
826 return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
842 return lp_scene_bin_cmd_with_state(scene, ix0, iy0,
854 scene, ix0, iy0, setup->fs.stored,
870 int iy0 = trimmed_box.y0 / TILE_SIZE; local
876 IMUL64(plane[i].dcdy, iy0) * TILE_SIZE -
895 for (y = iy0; y <= iy1; y++)
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  /external/opencv/cvaux/src/
decomppoly.cpp 151 int ix0, iy0, ix1, iy1, ix2, iy2;
215 iy0 = contour[ i ].y - y1;
218 det1 = ix2 * iy0 - ix0 * iy2;
224 det2 = ix1 * iy0 - ix0 * iy1;
  /external/skia/src/core/
SkScan_Hairline.cpp 131 int iy0 = SkFDot6Round(y0);
133 if (iy0 == iy1) { // too short to draw
140 vertline(iy0, iy1, startX, slope, blitter);
  /external/skqp/src/core/
SkScan_Hairline.cpp 131 int iy0 = SkFDot6Round(y0);
133 if (iy0 == iy1) { // too short to draw
140 vertline(iy0, iy1, startX, slope, blitter);
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 736 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); local
748 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1);
750 for (int iy = iy0; iy < iy1; iy++)
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 683 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); local
695 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1);
697 for (int iy = iy0; iy < iy1; iy++)
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 345 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); local
348 for (int iy = iy0; iy < iy1; iy++)
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  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 440 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); local
443 for (int iy = iy0; iy < iy1; iy++)
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 3105 const int iy0 = deCeilFloatToInt32(sy0 - 0.5f); local
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