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    Searched refs:light_0_specular (Results 1 - 3 of 3) sorted by null

  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.h 28 GLint light_0_specular; member in struct:__anon14214
shader.c 125 GET_UNIFORM_LOC(Lit, light_0_specular);
demo.c 688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular);
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