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    Searched refs:lightingEnable (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/Renderer/
Context.cpp 250 lightingEnable = true;
337 void Context::setLightingEnable(bool lightingEnable)
339 this->lightingEnable = lightingEnable;
546 return lightingEnable && !preTransformed;
660 return lightingEnable && lightEnable[i];
1271 vertexDiffuse = input[Color0] || lightingEnable;
1330 vertexSpecular = input[Color1] || (lightingEnable && specularEnable);
Context.hpp 303 void setLightingEnable(bool lightingEnable);
496 bool lightingEnable;
VertexProcessor.hpp 210 void setLightingEnable(bool lightingEnable);
VertexProcessor.cpp 255 void VertexProcessor::setLightingEnable(bool lightingEnable)
257 context->setLightingEnable(lightingEnable);
1017 if(context->diffuseActive() && (context->lightingEnable || context->input[Color0]))

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