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    Searched refs:lod_h (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_image.c 860 int slice_w, slice_h, lod_w, lod_h; local
872 lod_h = slice_h;
878 cur_y += lod_h;
882 lod_h = slice_h * layer_count;
887 cur_y += lod_h;
904 lod_h = slice_h * row_count;
907 cur_y += lod_h;
912 lod_h = 0;
918 if (max_y < layout->lods[lv].y + lod_h)
919 max_y = layout->lods[lv].y + lod_h;
    [all...]
  /frameworks/native/opengl/libagl/
texture.cpp     [all...]

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