ShaderCore.cpp | 143 Float4 logarithm2(RValue<Float4> x, bool absolute, bool pp) function in namespace:sw 177 return Float4(6.93147181e-1f) * logarithm2(x, absolute, pp); // ln(2) 182 Float4 log = logarithm2(x, true, pp); 1040 Float4 log = logarithm2(src.x, true, pp); 1050 dst.x = logarithm2(src.x, false, pp); 1051 dst.y = logarithm2(src.y, false, pp); 1052 dst.z = logarithm2(src.z, false, pp); 1053 dst.w = logarithm2(src.w, false, pp); [all...] |