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    Searched refs:mAttribCount (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/driver/
rsdMeshObj.h 58 uint32_t mAttribCount;
rsdMeshObj.cpp 43 mAttribCount = 0;
80 mAttribCount = 0;
85 mAttribCount ++;
96 if (!mAttribCount) {
100 mAttribs = new RsdVertexArray::Attrib[mAttribCount];
101 mAttribAllocationIndex = new uint32_t[mAttribCount];
134 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
148 for (uint32_t ct=0; ct < mAttribCount; ct++) {
162 RsdVertexArray va(mAttribs, mAttribCount);
rsdShader.h 56 uint32_t getAttribCount() const {return mAttribCount;}
114 uint32_t mAttribCount;
rsdShader.cpp 68 mAttribCount = 0;
580 mAttribCount = 0;
583 mAttribCount += elem->mHal.state.fieldsCount;
593 if (mAttribCount) {
594 mAttribNames = new std::string[mAttribCount];

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