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Searched
refs:mBindToTextureRGBA
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/OpenGL/libEGL/
Config.h
51
EGLBoolean
mBindToTextureRGBA
; // True if bindable to RGBA textures.
Config.cpp
42
mBindToTextureRGBA
= EGL_FALSE;
66
mBindToTextureRGBA
= EGL_TRUE;
78
mBindToTextureRGBA
= EGL_TRUE;
380
case EGL_BIND_TO_TEXTURE_RGBA: match = config->
mBindToTextureRGBA
== (EGLBoolean)attribute[1]; break;
Display.cpp
270
case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->
mBindToTextureRGBA
; break;
545
((textureFormat == EGL_TEXTURE_RGBA && configuration->
mBindToTextureRGBA
!= EGL_TRUE)))
Completed in 114 milliseconds