HomeSort by relevance Sort by last modified time
    Searched refs:mBindToTextureRGBA (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/OpenGL/libEGL/
Config.h 51 EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures.
Config.cpp 42 mBindToTextureRGBA = EGL_FALSE;
66 mBindToTextureRGBA = EGL_TRUE;
78 mBindToTextureRGBA = EGL_TRUE;
380 case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean)attribute[1]; break;
Display.cpp 270 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
545 ((textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)))

Completed in 114 milliseconds