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Searched
refs:mComputedFields
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
RenderProperties.cpp
124
dumpMatrix(output, indent, "ConcatMatrix ",
mComputedFields
.mTransformMatrix);
181
if (!
mComputedFields
.mTransformMatrix) {
183
mComputedFields
.mTransformMatrix = new SkMatrix();
189
SkMatrix* transform =
mComputedFields
.mTransformMatrix;
197
mComputedFields
.mTransformCamera.save();
199
mComputedFields
.mTransformCamera.rotateX(mPrimitiveFields.mRotationX);
200
mComputedFields
.mTransformCamera.rotateY(mPrimitiveFields.mRotationY);
201
mComputedFields
.mTransformCamera.rotateZ(-mPrimitiveFields.mRotation);
202
mComputedFields
.mTransformCamera.getMatrix(&transform3D);
207
mComputedFields
.mTransformCamera.restore()
[
all
...]
RenderProperties.h
166
mComputedFields
.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
338
mComputedFields
.mTransformCamera.setCameraLocation(0, 0, distance);
346
return const_cast<Sk3DView*>(&
mComputedFields
.mTransformCamera)->getCameraLocationZ();
459
return
mComputedFields
.mTransformMatrix;
537
(
mComputedFields
.mNeedLayerForFunctors ||
594
}
mComputedFields
;
Completed in 191 milliseconds