HomeSort by relevance Sort by last modified time
    Searched refs:mComputedFields (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
RenderProperties.cpp 124 dumpMatrix(output, indent, "ConcatMatrix ", mComputedFields.mTransformMatrix);
181 if (!mComputedFields.mTransformMatrix) {
183 mComputedFields.mTransformMatrix = new SkMatrix();
189 SkMatrix* transform = mComputedFields.mTransformMatrix;
197 mComputedFields.mTransformCamera.save();
199 mComputedFields.mTransformCamera.rotateX(mPrimitiveFields.mRotationX);
200 mComputedFields.mTransformCamera.rotateY(mPrimitiveFields.mRotationY);
201 mComputedFields.mTransformCamera.rotateZ(-mPrimitiveFields.mRotation);
202 mComputedFields.mTransformCamera.getMatrix(&transform3D);
207 mComputedFields.mTransformCamera.restore()
    [all...]
RenderProperties.h 166 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
338 mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance);
346 return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ();
459 return mComputedFields.mTransformMatrix;
537 (mComputedFields.mNeedLayerForFunctors ||
594 } mComputedFields;

Completed in 191 milliseconds