HomeSort by relevance Sort by last modified time
    Searched refs:mCurrentFrameNumber (Results 1 - 8 of 8) sorted by null

  /frameworks/base/core/java/android/hardware/camera2/legacy/
RequestQueue.java 38 private long mCurrentFrameNumber = 0;
82 mCurrentRepeatingFrameNumber = mCurrentFrameNumber +
90 RequestQueueEntry ret = new RequestQueueEntry(next, mCurrentFrameNumber, queueEmptied);
91 mCurrentFrameNumber += next.getNumberOfRequests();
163 long total = mCurrentFrameNumber;
  /frameworks/native/services/surfaceflinger/
BufferLayer.cpp 294 mFrameEventHistory.addPreComposition(mCurrentFrameNumber,
311 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence,
320 mTimeStats.setDesiredTime(layerName, mCurrentFrameNumber, desiredPresentTime);
332 mTimeStats.setPresentFence(layerName, mCurrentFrameNumber, presentFence);
339 mTimeStats.setPresentTime(layerName, mCurrentFrameNumber, actualPresentTime);
515 mPreviousFrameNumber = mCurrentFrameNumber;
516 mCurrentFrameNumber = mConsumer->getFrameNumber();
520 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
597 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
    [all...]
BufferLayerConsumer.h 334 // mCurrentFrameNumber is the frame counter for the current texture.
336 uint64_t mCurrentFrameNumber;
BufferLayerConsumer.cpp 69 mCurrentFrameNumber(0),
348 mCurrentFrameNumber = item.mFrameNumber;
464 return mCurrentFrameNumber;
Layer.h 753 std::atomic<uint64_t> mCurrentFrameNumber;
Layer.cpp 89 mCurrentFrameNumber(0),
783 if (point->getFrameNumber() <= mCurrentFrameNumber) {
    [all...]
  /frameworks/native/libs/gui/include/gui/
GLConsumer.h 416 // mCurrentFrameNumber is the frame counter for the current texture.
418 uint64_t mCurrentFrameNumber;
  /frameworks/native/libs/gui/
GLConsumer.cpp 138 mCurrentFrameNumber(0),
167 mCurrentFrameNumber(0),
474 mCurrentFrameNumber = item.mFrameNumber;
930 return mCurrentFrameNumber;
    [all...]

Completed in 286 milliseconds