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Searched
refs:mCurrentValueBuffer
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/src/OpenGL/libGL/
VertexDataManager.cpp
38
mCurrentValueBuffer
[i] = nullptr;
55
delete
mCurrentValueBuffer
[i];
199
delete
mCurrentValueBuffer
[i];
200
mCurrentValueBuffer
[i] = new ConstantVertexBuffer(attribs[i].mCurrentValue[0], attribs[i].mCurrentValue[1], attribs[i].mCurrentValue[2], attribs[i].mCurrentValue[3]);
204
translated[i].vertexBuffer =
mCurrentValueBuffer
[i]->getResource();
VertexDataManager.h
99
ConstantVertexBuffer *
mCurrentValueBuffer
[MAX_VERTEX_ATTRIBS];
/external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.cpp
39
mCurrentValueBuffer
[i] = nullptr;
56
delete
mCurrentValueBuffer
[i];
194
delete
mCurrentValueBuffer
[i];
195
mCurrentValueBuffer
[i] = new ConstantVertexBuffer(attribs[i].mCurrentValue[0], attribs[i].mCurrentValue[1], attribs[i].mCurrentValue[2], attribs[i].mCurrentValue[3]);
199
translated[i].vertexBuffer =
mCurrentValueBuffer
[i]->getResource();
VertexDataManager.h
96
ConstantVertexBuffer *
mCurrentValueBuffer
[MAX_VERTEX_ATTRIBS];
/external/swiftshader/src/OpenGL/libGLESv2/
VertexDataManager.h
96
ConstantVertexBuffer *
mCurrentValueBuffer
[MAX_VERTEX_ATTRIBS];
VertexDataManager.cpp
38
mCurrentValueBuffer
[i] = nullptr;
55
delete
mCurrentValueBuffer
[i];
209
delete
mCurrentValueBuffer
[i];
210
mCurrentValueBuffer
[i] = new ConstantVertexBuffer(attrib.getCurrentValueBitsAsFloat(0), attrib.getCurrentValueBitsAsFloat(1), attrib.getCurrentValueBitsAsFloat(2), attrib.getCurrentValueBitsAsFloat(3));
214
translated[i].vertexBuffer =
mCurrentValueBuffer
[i]->getResource();
Completed in 90 milliseconds