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    Searched refs:mCurrentValueBuffer (Results 1 - 6 of 6) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
VertexDataManager.cpp 38 mCurrentValueBuffer[i] = nullptr;
55 delete mCurrentValueBuffer[i];
199 delete mCurrentValueBuffer[i];
200 mCurrentValueBuffer[i] = new ConstantVertexBuffer(attribs[i].mCurrentValue[0], attribs[i].mCurrentValue[1], attribs[i].mCurrentValue[2], attribs[i].mCurrentValue[3]);
204 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
VertexDataManager.h 99 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
  /external/swiftshader/src/OpenGL/libGLES_CM/
VertexDataManager.cpp 39 mCurrentValueBuffer[i] = nullptr;
56 delete mCurrentValueBuffer[i];
194 delete mCurrentValueBuffer[i];
195 mCurrentValueBuffer[i] = new ConstantVertexBuffer(attribs[i].mCurrentValue[0], attribs[i].mCurrentValue[1], attribs[i].mCurrentValue[2], attribs[i].mCurrentValue[3]);
199 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();
VertexDataManager.h 96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
  /external/swiftshader/src/OpenGL/libGLESv2/
VertexDataManager.h 96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
VertexDataManager.cpp 38 mCurrentValueBuffer[i] = nullptr;
55 delete mCurrentValueBuffer[i];
209 delete mCurrentValueBuffer[i];
210 mCurrentValueBuffer[i] = new ConstantVertexBuffer(attrib.getCurrentValueBitsAsFloat(0), attrib.getCurrentValueBitsAsFloat(1), attrib.getCurrentValueBitsAsFloat(2), attrib.getCurrentValueBitsAsFloat(3));
214 translated[i].vertexBuffer = mCurrentValueBuffer[i]->getResource();

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