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    Searched refs:mPresentQueueIndex (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderthread/
VulkanManager.cpp 60 &mPresentQueueIndex, canPresent));
109 mGetDeviceQueue(mBackendContext->fDevice, mPresentQueueIndex, 0, &mPresentQueue);
207 mPresentQueueIndex, // srcQueueFamilyIndex
481 uint32_t queueFamilies[] = {mBackendContext->fGraphicsQueueIndex, mPresentQueueIndex};
482 if (mBackendContext->fGraphicsQueueIndex != mPresentQueueIndex) {
542 mBackendContext->fPhysicalDevice, mPresentQueueIndex,
633 mPresentQueueIndex, // dstQueueFamilyIndex
VulkanManager.h 176 uint32_t mPresentQueueIndex;

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