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Searched
refs:mPresentQueueIndex
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderthread/
VulkanManager.cpp
60
&
mPresentQueueIndex
, canPresent));
109
mGetDeviceQueue(mBackendContext->fDevice,
mPresentQueueIndex
, 0, &mPresentQueue);
207
mPresentQueueIndex
, // srcQueueFamilyIndex
481
uint32_t queueFamilies[] = {mBackendContext->fGraphicsQueueIndex,
mPresentQueueIndex
};
482
if (mBackendContext->fGraphicsQueueIndex !=
mPresentQueueIndex
) {
542
mBackendContext->fPhysicalDevice,
mPresentQueueIndex
,
633
mPresentQueueIndex
, // dstQueueFamilyIndex
VulkanManager.h
176
uint32_t
mPresentQueueIndex
;
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