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    Searched refs:mProgramHandle (Results 1 - 6 of 6) sorted by null

  /frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
Texture2dProgram.java 104 private int mProgramHandle;
120 mProgramHandle = createProgram(VERTEX_SHADER, FRAGMENT_SHADER_2D);
124 mProgramHandle = createProgram(VERTEX_SHADER, FRAGMENT_SHADER_EXT);
129 if (mProgramHandle == 0) {
132 Log.d(TAG, "Created program " + mProgramHandle + " (" + programType + ")");
136 maPositionLoc = GLES20.glGetAttribLocation(mProgramHandle, "aPosition");
138 maTextureCoordLoc = GLES20.glGetAttribLocation(mProgramHandle, "aTextureCoord");
140 muMVPMatrixLoc = GLES20.glGetUniformLocation(mProgramHandle, "uMVPMatrix");
142 muTexMatrixLoc = GLES20.glGetUniformLocation(mProgramHandle, "uTexMatrix");
153 Log.d(TAG, "deleting program " + mProgramHandle);
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java 83 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
89 GLES20.glUseProgram(mProgramHandle);
92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
94 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
95 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color");
ConeRenderable.java 92 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
116 GLES20.glUseProgram(mProgramHandle);
119 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
120 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
121 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
122 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color");
125 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos");
126 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength");
127 mNormalHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Normal");
RingRenderable.java 118 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
124 GLES20.glUseProgram(mProgramHandle);
127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
128 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
129 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
130 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color");
133 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos");
134 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength");
135 mNormalHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Normal");
CameraPreviewRenderable.java 95 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
105 GLES20.glUseProgram(mProgramHandle);
108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture");
111 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
112 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate");
Renderable.java 38 protected int mProgramHandle;

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