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Searched
refs:mProgramHandle
(Results
1 - 6
of
6
) sorted by null
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
Texture2dProgram.java
104
private int
mProgramHandle
;
120
mProgramHandle
= createProgram(VERTEX_SHADER, FRAGMENT_SHADER_2D);
124
mProgramHandle
= createProgram(VERTEX_SHADER, FRAGMENT_SHADER_EXT);
129
if (
mProgramHandle
== 0) {
132
Log.d(TAG, "Created program " +
mProgramHandle
+ " (" + programType + ")");
136
maPositionLoc = GLES20.glGetAttribLocation(
mProgramHandle
, "aPosition");
138
maTextureCoordLoc = GLES20.glGetAttribLocation(
mProgramHandle
, "aTextureCoord");
140
muMVPMatrixLoc = GLES20.glGetUniformLocation(
mProgramHandle
, "uMVPMatrix");
142
muTexMatrixLoc = GLES20.glGetUniformLocation(
mProgramHandle
, "uTexMatrix");
153
Log.d(TAG, "deleting program " +
mProgramHandle
);
[
all
...]
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java
83
mProgramHandle
= ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
89
GLES20.glUseProgram(
mProgramHandle
);
92
mMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVPMatrix");
93
mMVMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVMatrix");
94
mPositionHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Position");
95
mColorHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Color");
ConeRenderable.java
92
mProgramHandle
= ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
116
GLES20.glUseProgram(
mProgramHandle
);
119
mMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVPMatrix");
120
mMVMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVMatrix");
121
mPositionHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Position");
122
mColorHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Color");
125
mLightPosHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_LightPos");
126
mLightStrengthHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_LightStrength");
127
mNormalHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Normal");
RingRenderable.java
118
mProgramHandle
= ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
124
GLES20.glUseProgram(
mProgramHandle
);
127
mMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVPMatrix");
128
mMVMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVMatrix");
129
mPositionHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Position");
130
mColorHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Color");
133
mLightPosHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_LightPos");
134
mLightStrengthHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_LightStrength");
135
mNormalHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Normal");
CameraPreviewRenderable.java
95
mProgramHandle
= ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle,
105
GLES20.glUseProgram(
mProgramHandle
);
108
mMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVPMatrix");
109
mMVMatrixHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_MVMatrix");
110
mTextureUniformHandle = GLES20.glGetUniformLocation(
mProgramHandle
, "u_Texture");
111
mPositionHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_Position");
112
mTextureCoordinateHandle = GLES20.glGetAttribLocation(
mProgramHandle
, "a_TexCoordinate");
Renderable.java
38
protected int
mProgramHandle
;
Completed in 232 milliseconds