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    Searched refs:mSupportsFloat (Results 1 - 2 of 2) sorted by null

  /frameworks/av/services/audioflinger/
Effects.cpp 82 , mSupportsFloat(false)
347 if (mSupportsFloat) {
397 if (!mSupportsFloat) { // convert input to int16_t as effect doesn't support float.
424 if (!mSupportsFloat) { // convert output int16_t back to float.
621 mSupportsFloat = true;
638 mSupportsFloat = false;
    [all...]
Effects.h 173 bool mSupportsFloat; // effect supports float processing

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