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    Searched refs:m_depthStencilBuffer (Results 1 - 7 of 7) sorted by null

  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 156 , m_depthStencilBuffer (0)
174 , m_depthStencilBuffer (0)
212 DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 && m_depthStencilBuffer == 0);
257 gl.genRenderbuffers(1, &m_depthStencilBuffer);
258 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
275 if (m_depthStencilBuffer)
278 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
281 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
305 if (m_depthStencilBuffer)
307 gl.deleteRenderbuffers(1, &m_depthStencilBuffer);
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gluFboRenderContext.hpp 68 deUint32 m_depthStencilBuffer;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.cpp 210 m_depthStencilBuffer.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight);
211 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth());
214 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthStencilBuffer.getAccess()));
218 m_depthStencilBuffer.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight);
219 tcu::clearStencil(m_depthStencilBuffer.getAccess(), defaultClearStencil());
223 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthStencilBuffer.getAccess()));
227 m_depthStencilBuffer.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight);
229 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth());
230 tcu::clearStencil(m_depthStencilBuffer.getAccess(), defaultClearStencil());
233 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthStencilBuffer.getAccess())
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vktPipelineReferenceRenderer.hpp 260 tcu::TextureLevel m_depthStencilBuffer;
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 192 , m_depthStencilBuffer (*this)
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
tcuIOSPlatform.hh 124 glu::Renderbuffer m_depthStencilBuffer;
  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 146 deUint32 getDepthStencilBuffer (void) const { return m_depthStencilBuffer; }
159 deUint32 m_depthStencilBuffer;
254 , m_depthStencilBuffer (0)
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break;
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType);
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