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Searched
refs:m_depthStencilBuffer
(Results
1 - 7
of
7
) sorted by null
/external/deqp/framework/opengl/
gluFboRenderContext.cpp
156
,
m_depthStencilBuffer
(0)
174
,
m_depthStencilBuffer
(0)
212
DE_ASSERT(m_framebuffer == 0 && m_colorBuffer == 0 &&
m_depthStencilBuffer
== 0);
257
gl.genRenderbuffers(1, &
m_depthStencilBuffer
);
258
gl.bindRenderbuffer(GL_RENDERBUFFER,
m_depthStencilBuffer
);
275
if (
m_depthStencilBuffer
)
278
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
m_depthStencilBuffer
);
281
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
m_depthStencilBuffer
);
305
if (
m_depthStencilBuffer
)
307
gl.deleteRenderbuffers(1, &
m_depthStencilBuffer
);
[
all
...]
gluFboRenderContext.hpp
68
deUint32
m_depthStencilBuffer
;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.cpp
210
m_depthStencilBuffer
.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight);
211
tcu::clearDepth(
m_depthStencilBuffer
.getAccess(), defaultClearDepth());
214
rr::MultisamplePixelBufferAccess::fromMultisampleAccess(
m_depthStencilBuffer
.getAccess()));
218
m_depthStencilBuffer
.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight);
219
tcu::clearStencil(
m_depthStencilBuffer
.getAccess(), defaultClearStencil());
223
rr::MultisamplePixelBufferAccess::fromMultisampleAccess(
m_depthStencilBuffer
.getAccess()));
227
m_depthStencilBuffer
.setStorage(m_depthStencilFormat, actualSamples, surfaceWidth, surfaceHeight);
229
tcu::clearDepth(
m_depthStencilBuffer
.getAccess(), defaultClearDepth());
230
tcu::clearStencil(
m_depthStencilBuffer
.getAccess(), defaultClearStencil());
233
rr::MultisamplePixelBufferAccess::fromMultisampleAccess(
m_depthStencilBuffer
.getAccess())
[
all
...]
vktPipelineReferenceRenderer.hpp
260
tcu::TextureLevel
m_depthStencilBuffer
;
/external/deqp/framework/platform/ios/
tcuIOSPlatform.mm
192
,
m_depthStencilBuffer
(*this)
252
gl.bindRenderbuffer(GL_RENDERBUFFER, *
m_depthStencilBuffer
);
267
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *
m_depthStencilBuffer
);
270
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *
m_depthStencilBuffer
);
tcuIOSPlatform.hh
124
glu::Renderbuffer
m_depthStencilBuffer
;
/external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp
146
deUint32 getDepthStencilBuffer (void) const { return
m_depthStencilBuffer
; }
159
deUint32
m_depthStencilBuffer
;
254
,
m_depthStencilBuffer
(0)
286
case GL_TEXTURE_2D:
m_depthStencilBuffer
= createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287
case GL_RENDERBUFFER:
m_depthStencilBuffer
= createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
303
case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D,
m_depthStencilBuffer
, 0); break;
304
case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER,
m_depthStencilBuffer
); break;
321
destroyBuffer(
m_depthStencilBuffer
, m_config.depthStencilType);
[
all
...]
Completed in 120 milliseconds