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    Searched refs:m_fs_code_head (Results 1 - 2 of 2) sorted by null

  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferPrecision.hpp 139 static const char* const m_fs_code_head; /* Head of the fragment shader. */ member in class:glcts::TextureBufferPrecision
esextcTextureBufferPrecision.cpp 108 const char* const TextureBufferPrecision::m_fs_code_head = "${VERSION}\n" member in class:glcts::TextureBufferPrecision
326 const char* fs_code_without_precision[3] = { m_fs_code_head, m_fs_code_declaration_without_precision[i],
329 const char* fs_code_with_precision[3] = { m_fs_code_head, m_fs_code_declaration_with_precision[i],
332 const char* fs_code_with_global_precision[4] = { m_fs_code_head, m_fs_code_global_precision[i],

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