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Searched
refs:m_fs_code_head
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferPrecision.hpp
139
static const char* const
m_fs_code_head
; /* Head of the fragment shader. */
member in class:glcts::TextureBufferPrecision
esextcTextureBufferPrecision.cpp
108
const char* const TextureBufferPrecision::
m_fs_code_head
= "${VERSION}\n"
member in class:glcts::TextureBufferPrecision
326
const char* fs_code_without_precision[3] = {
m_fs_code_head
, m_fs_code_declaration_without_precision[i],
329
const char* fs_code_with_precision[3] = {
m_fs_code_head
, m_fs_code_declaration_with_precision[i],
332
const char* fs_code_with_global_precision[4] = {
m_fs_code_head
, m_fs_code_global_precision[i],
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