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  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferBufferParameters.cpp 63 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
64 gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER);
94 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_bo_id);
214 queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, 0 /* expected size */) && test_passed;
216 queryBufferParameteri64v(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, 0 /* expected size */) && test_passed;
218 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ);
222 test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE, m_bo_size /* expected size */) &&
224 test_passed = queryBufferParameteri64v(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_SIZE,
229 test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_USAGE, GL_STATIC_READ) && test_passed;
232 test_passed = queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_MAPPED, GL_FALSE) && test_passed
    [all...]
esextcTextureBufferErrors.cpp 63 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
64 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
98 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tex_id);
104 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_bo_id);
107 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_bo_size, DE_NULL, GL_STATIC_READ);
192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id);
198 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id, 0, m_bo_size);
206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1);
211 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1, 0, m_bo_size);
218 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, -16, m_bo_size)
    [all...]
esextcTextureBufferMAXSizeValidation.cpp 77 gl.getIntegerv(m_glExtTokens.MAX_TEXTURE_BUFFER_SIZE, &m_max_tex_buffer_size);
83 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
85 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_max_tex_buffer_size * sizeof(glw::GLubyte), DE_NULL, GL_DYNAMIC_DRAW);
90 buf = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, 0,
99 gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER);
107 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
110 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8UI, m_tbo_id);
188 gl.getTexLevelParameteriv(m_glExtTokens.TEXTURE_BUFFER, 0, m_glExtTokens.TEXTURE_BUFFER_OFFSET, &textureOffset);
205 gl.getTexLevelParameteriv(m_glExtTokens.TEXTURE_BUFFER, 0, m_glExtTokens.TEXTURE_BUFFER_SIZE, &textureSize)
    [all...]
esextcTextureBufferAtomicFunctions.cpp 90 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
93 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_in_texture_buffer * sizeof(glw::GLuint), &data_buffer[0],
104 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
107 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id);
194 m_glExtTokens.TEXTURE_BUFFER, 0, m_n_texels_in_texture_buffer * sizeof(glw::GLuint), GL_MAP_READ_BIT);
214 gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER);
236 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
237 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
esextcTextureBufferParameters.cpp 101 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_to_id);
107 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
118 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
119 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
166 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_phase_one * iter->second, &data_phase_one[0],
170 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, m_tbo_id);
190 gl.getIntegerv(m_glExtTokens.TEXTURE_BUFFER_OFFSET_ALIGNMENT, &offset_alignment);
195 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_phase_two * iter->second + offset_alignment,
205 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, iter->first, m_tbo_id, offset_alignment,
215 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, iter->first, 0)
    [all...]
esextcTextureBufferActiveUniformValidation.cpp 125 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_ids[i]);
127 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_params[i].get_texture_buffer_size(), 0, GL_DYNAMIC_DRAW);
135 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_ids[i]);
137 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, m_texture_params[i].get_texture_format(), m_tbo_ids[i]);
160 if (uniformType == m_glExtTokens.SAMPLER_BUFFER)
164 else if (uniformType == m_glExtTokens.INT_SAMPLER_BUFFER)
168 else if (uniformType == m_glExtTokens.UNSIGNED_INT_SAMPLER_BUFFER)
172 else if (uniformType == m_glExtTokens.IMAGE_BUFFER)
176 else if (uniformType == m_glExtTokens.INT_IMAGE_BUFFER)
180 else if (uniformType == m_glExtTokens.UNSIGNED_INT_IMAGE_BUFFER
    [all...]
esextcTextureBufferParamValueIntToFloatConversion.cpp 97 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
99 gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_size * sizeof(glw::GLubyte), &dataBuffer[0],
110 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
113 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id);
201 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
263 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
264 gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderConstantVariables.cpp 160 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
221 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_INPUT_COMPONENTS, &constant_values[index]);
225 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_COMPONENTS, &constant_values[index]);
229 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &constant_values[index]);
233 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_OUTPUT_VERTICES, &constant_values[index]);
237 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &constant_values[index]);
241 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_UNIFORM_COMPONENTS, &constant_values[index]);
245 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_ATOMIC_COUNTERS, &constant_values[index]);
249 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, &constant_values[index]);
253 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_IMAGE_UNIFORMS, &constant_values[index])
    [all...]
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 240 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
280 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
349 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_layers);
353 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
esextcGeometryShaderLayeredRendering.cpp 296 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
300 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
304 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
309 gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
336 gl.getIntegerv(m_glExtTokens.LAYER_PROVOKING_VERTEX, &layer_provoking_vertex_gl_value);
345 if ((glw::GLenum)layer_provoking_vertex_gl_value == m_glExtTokens.FIRST_VERTEX_CONVENTION)
349 else if ((glw::GLenum)layer_provoking_vertex_gl_value == m_glExtTokens.LAST_VERTEX_CONVENTION)
353 else if ((glw::GLenum)layer_provoking_vertex_gl_value == m_glExtTokens.UNDEFINED_VERTEX)
esextcGeometryShaderNonarrayInput.cpp 215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
esextcGeometryShaderProgramResource.cpp 214 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, &maxGSAtomicCounters);
222 gl.getIntegerv(m_glExtTokens.MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, &maxGSStorageBlocks);
306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
622 glw::GLenum props[] = { m_glExtTokens.REFERENCED_BY_GEOMETRY_SHADER };
esextcGeometryShaderPrimitiveQueries.cpp 342 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
496 gl.beginQuery(m_glExtTokens.PRIMITIVES_GENERATED, m_qo_primitives_generated_id);
510 gl.endQuery(m_glExtTokens.PRIMITIVES_GENERATED);
esextcGeometryShaderLayeredFBO.cpp 358 m_testCtx, gl, incomplete_fbo_ids[n_incomplete_fbo_id], m_glExtTokens.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
454 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
457 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
460 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
479 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
482 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
485 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
504 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
507 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED,
525 m_glExtTokens.FRAMEBUFFER_ATTACHMENT_LAYERED
    [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderProgramInterfaces.cpp 118 m_tc_shader_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
119 m_te_shader_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
131 gl.getIntegerv(m_glExtTokens.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, &gl_max_tess_control_atomic_counter_buffers);
134 gl.getIntegerv(m_glExtTokens.MAX_TESS_CONTROL_ATOMIC_COUNTERS, &gl_max_tess_control_atomic_counters);
136 gl.getIntegerv(m_glExtTokens.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, &gl_max_tess_control_shader_storage_blocks);
139 gl.getIntegerv(m_glExtTokens.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,
143 gl.getIntegerv(m_glExtTokens.MAX_TESS_EVALUATION_ATOMIC_COUNTERS, &gl_max_tess_evaluation_atomic_counters);
145 gl.getIntegerv(m_glExtTokens.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
426 glw::GLenum property = (n_iteration == 0) ? m_glExtTokens.REFERENCED_BY_TESS_CONTROL_SHADER :
427 m_glExtTokens.REFERENCED_BY_TESS_EVALUATION_SHADER
    [all...]
esextcTessellationShaderXFB.cpp 74 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
265 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
342 m_gs_program_id = createSeparableProgram(m_glExtTokens.GEOMETRY_SHADER, 1, /* n_strings */
407 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */
415 m_tc_program_id = createSeparableProgram(m_glExtTokens.TESS_CONTROL_SHADER, 1, /* n_strings */
457 m_te_program_id = createSeparableProgram(m_glExtTokens.TESS_EVALUATION_SHADER, 1, /* n_strings */
594 test_1.expected_data_source = m_glExtTokens.GEOMETRY_SHADER;
606 test_2.expected_data_source = m_glExtTokens.TESS_EVALUATION_SHADER
    [all...]
esextcTessellationShaderProperties.cpp 70 static_cast<glw::GLint>(m_glExtTokens.PATCH_VERTICES), 1, 3,
216 m_tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
293 test_1.expected_gen_mode_value = m_glExtTokens.QUADS;
320 test_2.expected_gen_mode_value = m_glExtTokens.ISOLINES;
322 test_2.expected_gen_spacing_value = m_glExtTokens.FRACTIONAL_EVEN;
349 test_3.expected_gen_spacing_value = m_glExtTokens.FRACTIONAL_ODD;
374 test_4.expected_gen_mode_value = m_glExtTokens.QUADS;
463 gl.getProgramiv(m_po_id, m_glExtTokens.TESS_CONTROL_OUTPUT_VERTICES, &control_output_vertices_value);
464 gl.getProgramiv(m_po_id, m_glExtTokens.TESS_GEN_MODE, &gen_mode_value)
    [all...]
esextcTessellationShaderTessellation.cpp 271 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
544 run.tc_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
625 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1);
668 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* vertices per patch */ * n_total_primitives);
792 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
    [all...]
esextcTessellationShaderPrimitiveCoverage.cpp 244 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
419 m_quad_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
422 m_quad_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
425 m_triangles_tessellation_tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
428 m_triangles_tessellation_tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
604 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, n_patch_vertices);
636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices);
750 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value);
esextcTessellationShaderPoints.cpp 98 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
481 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1);
497 test.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
502 test.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
507 test.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
544 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, test.draw_call_count);
676 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value);
803 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value);
    [all...]
esextcTessellationShaderTCTE.cpp 89 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 3);
201 gl.patchParameteri(m_glExtTokens.PATCH_VERTICES, 1);
310 run.tcs_id = gl.createShader(m_glExtTokens.TESS_CONTROL_SHADER);
311 run.tes_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER);
316 run.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
824 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, m_n_input_vertices_per_run);
    [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
esextcTextureBorderClampParameterTextureBorderColor.cpp 202 gl.texParameterIiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int[0]);
216 gl.texParameterIiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int_zeros[0]);
220 gl.samplerParameterIiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int[0]);
234 gl.samplerParameterIiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_int_zeros[0]);
250 gl.texParameterIuiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint[0]);
264 gl.texParameterIuiv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint_zeros[0]);
268 gl.samplerParameterIuiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint[0]);
282 gl.samplerParameterIuiv(m_sampler_id, m_glExtTokens.TEXTURE_BORDER_COLOR, &data_uint_zeros[0]);
297 gl.texParameterfv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_fp[0]);
311 gl.texParameterfv(m_texture_targets[i], m_glExtTokens.TEXTURE_BORDER_COLOR, &data_fp_zeros[0])
    [all...]
esextcTextureBorderClampBase.cpp 106 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
252 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_id);
286 if (pname == m_glExtTokens.TEXTURE_BORDER_COLOR)
353 if (target == m_glExtTokens.TEXTURE_BORDER_COLOR)
esextcTextureBorderClampParameterBorderColorError.cpp 127 VerifyGLTexParameterf(m_texture_target_list[i], m_glExtTokens.TEXTURE_BORDER_COLOR, 0.0f, /* param */
136 VerifyGLTexParameteri(m_texture_target_list[i], m_glExtTokens.TEXTURE_BORDER_COLOR, 0, /* param */
152 VerifyGLSamplerParameterf(m_glExtTokens.TEXTURE_BORDER_COLOR, 0.0f, /* param */
155 VerifyGLSamplerParameteri(m_glExtTokens.TEXTURE_BORDER_COLOR, 0, /* param */
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayFBOIncompleteness.cpp 220 gl.getIntegerv(m_glExtTokens.MAX_FRAMEBUFFER_LAYERS, &gl_max_framebuffer_layers_ext_value);
276 result = checkState(m_glExtTokens.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,

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