HomeSort by relevance Sort by last modified time
    Searched refs:m_inputType (Results 1 - 6 of 6) sorted by null

  /external/deqp/framework/referencerenderer/
rrShaders.cpp 31 : m_inputType (inputType)
rrShaders.hpp 185 inline GeometryShaderInputType getInputType (void) const { return m_inputType; }
191 const GeometryShaderInputType m_inputType;
  /external/deqp/modules/glshared/
glsVertexArrayTests.cpp 458 , m_inputType (Array::INPUTTYPE_FLOAT)
537 m_inputType = inputType;
562 if (!inputTypeIsFloatType(m_inputType))
569 m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride, (GLvoid*)((GLintptr)m_offset));
575 m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_stride, (GLvoid*)((GLintptr)m_offset));
586 m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride, (GLvoid*)((GLintptr)m_offset));
597 if (!inputTypeIsFloatType(m_inputType))
604 m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride, m_data + m_offset);
610 m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_stride, m_data + m_offset);
621 m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(m_inputType), m_normalize, m_stride, m_data + m_offset)
    [all...]
glsVertexArrayTests.hpp 183 virtual Array::InputType getInputType (void) const { return m_inputType; }
209 Array::InputType m_inputType;
glsDrawTest.cpp 904 DrawTestSpec::InputType getInputType (void) const { return m_inputType; }
922 DrawTestSpec::InputType m_inputType;
942 , m_inputType (DrawTestSpec::INPUTTYPE_FLOAT)
    [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

Completed in 103 milliseconds