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Searched
refs:m_inputType
(Results
1 - 6
of
6
) sorted by null
/external/deqp/framework/referencerenderer/
rrShaders.cpp
31
:
m_inputType
(inputType)
rrShaders.hpp
185
inline GeometryShaderInputType getInputType (void) const { return
m_inputType
; }
191
const GeometryShaderInputType
m_inputType
;
/external/deqp/modules/glshared/
glsVertexArrayTests.cpp
458
,
m_inputType
(Array::INPUTTYPE_FLOAT)
537
m_inputType
= inputType;
562
if (!inputTypeIsFloatType(
m_inputType
))
569
m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(
m_inputType
), m_normalize, m_stride, (GLvoid*)((GLintptr)m_offset));
575
m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(
m_inputType
), m_stride, (GLvoid*)((GLintptr)m_offset));
586
m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(
m_inputType
), m_normalize, m_stride, (GLvoid*)((GLintptr)m_offset));
597
if (!inputTypeIsFloatType(
m_inputType
))
604
m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(
m_inputType
), m_normalize, m_stride, m_data + m_offset);
610
m_ctx.vertexAttribIPointer(loc, m_componentCount, inputTypeToGL(
m_inputType
), m_stride, m_data + m_offset);
621
m_ctx.vertexAttribPointer(loc, m_componentCount, inputTypeToGL(
m_inputType
), m_normalize, m_stride, m_data + m_offset)
[
all
...]
glsVertexArrayTests.hpp
183
virtual Array::InputType getInputType (void) const { return
m_inputType
; }
209
Array::InputType
m_inputType
;
glsDrawTest.cpp
904
DrawTestSpec::InputType getInputType (void) const { return
m_inputType
; }
922
DrawTestSpec::InputType
m_inputType
;
942
,
m_inputType
(DrawTestSpec::INPUTTYPE_FLOAT)
[
all
...]
/external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp
[
all
...]
Completed in 103 milliseconds