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Searched
refs:m_invalid_id
(Results
1 - 8
of
8
) sorted by null
/external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.hpp
75
static const glw::GLuint
m_invalid_id
;
member in class:deqp::RobustBufferAccessBehavior::Buffer
112
static const glw::GLuint
m_invalid_id
;
member in class:deqp::RobustBufferAccessBehavior::Framebuffer
144
static const glw::GLuint
m_invalid_id
;
member in class:deqp::RobustBufferAccessBehavior::Shader
190
static const glw::GLuint
m_invalid_id
;
member in class:deqp::RobustBufferAccessBehavior::Program
244
static const glw::GLuint
m_invalid_id
;
member in class:deqp::RobustBufferAccessBehavior::Texture
273
static const glw::GLuint
m_invalid_id
;
member in class:deqp::RobustBufferAccessBehavior::VertexArray
glcRobustBufferAccessBehaviorTests.cpp
46
const GLuint Buffer::
m_invalid_id
= -1;
member in class:deqp::RobustBufferAccessBehavior::Buffer
68
Buffer::Buffer(deqp::Context& context) : m_id(
m_invalid_id
), m_context(context), m_target(GL_ARRAY_BUFFER)
106
if (
m_invalid_id
!= m_id)
111
m_id =
m_invalid_id
;
183
GLuint id =
m_invalid_id
;
188
if (
m_invalid_id
== id)
212
const GLuint Framebuffer::
m_invalid_id
= -1;
member in class:deqp::RobustBufferAccessBehavior::Framebuffer
218
Framebuffer::Framebuffer(deqp::Context& context) : m_id(
m_invalid_id
), m_context(context)
236
if (
m_invalid_id
!= m_id)
241
m_id =
m_invalid_id
;
296
const GLuint Program::
m_invalid_id
= 0;
member in class:deqp::RobustBufferAccessBehavior::Program
480
const GLuint Shader::
m_invalid_id
= 0;
member in class:deqp::RobustBufferAccessBehavior::Shader
610
const GLuint Texture::
m_invalid_id
= -1;
member in class:deqp::RobustBufferAccessBehavior::Texture
935
const GLuint VertexArray::
m_invalid_id
= -1;
member in class:deqp::RobustBufferAccessBehavior::VertexArray
[
all
...]
/external/deqp/external/openglcts/modules/gl/
gl4cBufferStorageTests.cpp
166
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::BufferStorage::Buffer
204
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::BufferStorage::Framebuffer
238
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::BufferStorage::Shader
284
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::BufferStorage::Program
339
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::BufferStorage::Texture
371
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::BufferStorage::VertexArray
460
const GLuint Buffer::
m_invalid_id
= -1;
member in class:gl4cts::BufferStorage::Buffer
482
Buffer::Buffer(deqp::Context& context) : m_id(
m_invalid_id
), m_context(context), m_target(GL_ARRAY_BUFFER)
541
if (
m_invalid_id
!= m_id)
546
m_id =
m_invalid_id
;
867
const GLuint Framebuffer::
m_invalid_id
= -1;
member in class:gl4cts::BufferStorage::Framebuffer
950
const GLuint Program::
m_invalid_id
= 0;
member in class:gl4cts::BufferStorage::Program
1124
const GLuint Shader::
m_invalid_id
= 0;
member in class:gl4cts::BufferStorage::Shader
1258
const GLuint Texture::
m_invalid_id
= -1;
member in class:gl4cts::BufferStorage::Texture
1573
const GLuint VertexArray::
m_invalid_id
= -1;
member in class:gl4cts::BufferStorage::VertexArray
[
all
...]
gl4cMultiBindTests.cpp
195
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::MultiBind::Buffer
231
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::MultiBind::Framebuffer
265
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::MultiBind::Shader
313
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::MultiBind::Program
371
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::MultiBind::Texture
379
const GLuint Buffer::
m_invalid_id
= -1;
member in class:gl4cts::MultiBind::Buffer
384
Buffer::Buffer() : m_id(
m_invalid_id
), m_context(0), m_target(GL_ARRAY_BUFFER)
436
if (
m_invalid_id
!= m_id)
441
m_id =
m_invalid_id
;
450
if (
m_invalid_id
== m_id
552
const GLuint Framebuffer::
m_invalid_id
= -1;
member in class:gl4cts::MultiBind::Framebuffer
636
const GLuint Program::
m_invalid_id
= 0;
member in class:gl4cts::MultiBind::Program
820
const GLuint Shader::
m_invalid_id
= 0;
member in class:gl4cts::MultiBind::Shader
950
const GLuint Texture::
m_invalid_id
= -1;
member in class:gl4cts::MultiBind::Texture
[
all
...]
gl4cSparseTextureTests.hpp
106
static const GLuint
m_invalid_id
;
member in class:gl4cts::Texture
gl4cEnhancedLayoutsTests.cpp
1646
const GLuint Buffer::
m_invalid_id
= -1;
member in class:gl4cts::EnhancedLayouts::Utils::Buffer
2060
const GLuint Framebuffer::
m_invalid_id
= -1;
member in class:gl4cts::EnhancedLayouts::Utils::Framebuffer
2227
const GLuint Shader::
m_invalid_id
= 0;
member in class:gl4cts::EnhancedLayouts::Utils::Shader
2504
const GLuint Pipeline::
m_invalid_id
= 0;
member in class:gl4cts::EnhancedLayouts::Utils::Pipeline
2601
const GLuint Program::
m_invalid_id
= 0;
member in class:gl4cts::EnhancedLayouts::Utils::Program
3164
const GLuint Texture::
m_invalid_id
= -1;
member in class:gl4cts::EnhancedLayouts::Utils::Texture
3504
const GLuint VertexArray::
m_invalid_id
= -1;
member in class:gl4cts::EnhancedLayouts::Utils::VertexArray
[
all
...]
gl4cEnhancedLayoutsTests.hpp
223
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::Buffer
273
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::Framebuffer
350
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::Shader
708
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::Pipeline
825
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::Program
904
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::Texture
953
static const glw::GLuint
m_invalid_id
;
member in class:gl4cts::EnhancedLayouts::Utils::VertexArray
[
all
...]
gl4cSparseTextureTests.cpp
170
const GLuint Texture::
m_invalid_id
= -1;
member in class:gl4cts::Texture
191
GLuint id =
m_invalid_id
;
196
if (
m_invalid_id
== id)
[
all
...]
Completed in 731 milliseconds