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    Searched refs:m_invalid_id (Results 1 - 8 of 8) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.hpp 75 static const glw::GLuint m_invalid_id; member in class:deqp::RobustBufferAccessBehavior::Buffer
112 static const glw::GLuint m_invalid_id; member in class:deqp::RobustBufferAccessBehavior::Framebuffer
144 static const glw::GLuint m_invalid_id; member in class:deqp::RobustBufferAccessBehavior::Shader
190 static const glw::GLuint m_invalid_id; member in class:deqp::RobustBufferAccessBehavior::Program
244 static const glw::GLuint m_invalid_id; member in class:deqp::RobustBufferAccessBehavior::Texture
273 static const glw::GLuint m_invalid_id; member in class:deqp::RobustBufferAccessBehavior::VertexArray
glcRobustBufferAccessBehaviorTests.cpp 46 const GLuint Buffer::m_invalid_id = -1; member in class:deqp::RobustBufferAccessBehavior::Buffer
68 Buffer::Buffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context), m_target(GL_ARRAY_BUFFER)
106 if (m_invalid_id != m_id)
111 m_id = m_invalid_id;
183 GLuint id = m_invalid_id;
188 if (m_invalid_id == id)
212 const GLuint Framebuffer::m_invalid_id = -1; member in class:deqp::RobustBufferAccessBehavior::Framebuffer
218 Framebuffer::Framebuffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context)
236 if (m_invalid_id != m_id)
241 m_id = m_invalid_id;
296 const GLuint Program::m_invalid_id = 0; member in class:deqp::RobustBufferAccessBehavior::Program
480 const GLuint Shader::m_invalid_id = 0; member in class:deqp::RobustBufferAccessBehavior::Shader
610 const GLuint Texture::m_invalid_id = -1; member in class:deqp::RobustBufferAccessBehavior::Texture
935 const GLuint VertexArray::m_invalid_id = -1; member in class:deqp::RobustBufferAccessBehavior::VertexArray
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  /external/deqp/external/openglcts/modules/gl/
gl4cBufferStorageTests.cpp 166 static const glw::GLuint m_invalid_id; member in class:gl4cts::BufferStorage::Buffer
204 static const glw::GLuint m_invalid_id; member in class:gl4cts::BufferStorage::Framebuffer
238 static const glw::GLuint m_invalid_id; member in class:gl4cts::BufferStorage::Shader
284 static const glw::GLuint m_invalid_id; member in class:gl4cts::BufferStorage::Program
339 static const glw::GLuint m_invalid_id; member in class:gl4cts::BufferStorage::Texture
371 static const glw::GLuint m_invalid_id; member in class:gl4cts::BufferStorage::VertexArray
460 const GLuint Buffer::m_invalid_id = -1; member in class:gl4cts::BufferStorage::Buffer
482 Buffer::Buffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context), m_target(GL_ARRAY_BUFFER)
541 if (m_invalid_id != m_id)
546 m_id = m_invalid_id;
867 const GLuint Framebuffer::m_invalid_id = -1; member in class:gl4cts::BufferStorage::Framebuffer
950 const GLuint Program::m_invalid_id = 0; member in class:gl4cts::BufferStorage::Program
1124 const GLuint Shader::m_invalid_id = 0; member in class:gl4cts::BufferStorage::Shader
1258 const GLuint Texture::m_invalid_id = -1; member in class:gl4cts::BufferStorage::Texture
1573 const GLuint VertexArray::m_invalid_id = -1; member in class:gl4cts::BufferStorage::VertexArray
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gl4cMultiBindTests.cpp 195 static const glw::GLuint m_invalid_id; member in class:gl4cts::MultiBind::Buffer
231 static const glw::GLuint m_invalid_id; member in class:gl4cts::MultiBind::Framebuffer
265 static const glw::GLuint m_invalid_id; member in class:gl4cts::MultiBind::Shader
313 static const glw::GLuint m_invalid_id; member in class:gl4cts::MultiBind::Program
371 static const glw::GLuint m_invalid_id; member in class:gl4cts::MultiBind::Texture
379 const GLuint Buffer::m_invalid_id = -1; member in class:gl4cts::MultiBind::Buffer
384 Buffer::Buffer() : m_id(m_invalid_id), m_context(0), m_target(GL_ARRAY_BUFFER)
436 if (m_invalid_id != m_id)
441 m_id = m_invalid_id;
450 if (m_invalid_id == m_id
552 const GLuint Framebuffer::m_invalid_id = -1; member in class:gl4cts::MultiBind::Framebuffer
636 const GLuint Program::m_invalid_id = 0; member in class:gl4cts::MultiBind::Program
820 const GLuint Shader::m_invalid_id = 0; member in class:gl4cts::MultiBind::Shader
950 const GLuint Texture::m_invalid_id = -1; member in class:gl4cts::MultiBind::Texture
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gl4cSparseTextureTests.hpp 106 static const GLuint m_invalid_id; member in class:gl4cts::Texture
gl4cEnhancedLayoutsTests.cpp 1646 const GLuint Buffer::m_invalid_id = -1; member in class:gl4cts::EnhancedLayouts::Utils::Buffer
2060 const GLuint Framebuffer::m_invalid_id = -1; member in class:gl4cts::EnhancedLayouts::Utils::Framebuffer
2227 const GLuint Shader::m_invalid_id = 0; member in class:gl4cts::EnhancedLayouts::Utils::Shader
2504 const GLuint Pipeline::m_invalid_id = 0; member in class:gl4cts::EnhancedLayouts::Utils::Pipeline
2601 const GLuint Program::m_invalid_id = 0; member in class:gl4cts::EnhancedLayouts::Utils::Program
3164 const GLuint Texture::m_invalid_id = -1; member in class:gl4cts::EnhancedLayouts::Utils::Texture
3504 const GLuint VertexArray::m_invalid_id = -1; member in class:gl4cts::EnhancedLayouts::Utils::VertexArray
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gl4cEnhancedLayoutsTests.hpp 223 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::Buffer
273 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::Framebuffer
350 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::Shader
708 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::Pipeline
825 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::Program
904 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::Texture
953 static const glw::GLuint m_invalid_id; member in class:gl4cts::EnhancedLayouts::Utils::VertexArray
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gl4cSparseTextureTests.cpp 170 const GLuint Texture::m_invalid_id = -1; member in class:gl4cts::Texture
191 GLuint id = m_invalid_id;
196 if (m_invalid_id == id)
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