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  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5PreciseQualifier.cpp 89 const glw::GLuint GPUShader5PreciseQualifier::m_n_components = 4; member in class:glcts::GPUShader5PreciseQualifier
155 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_COPY);
168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW);
175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW);
286 glw::GLfloat vertex_data_positions[m_n_components];
287 glw::GLfloat vertex_data_weights[m_n_components];
290 for (glw::GLuint component_nr = 0; component_nr < m_n_components; ++component_nr)
295 if (component_nr != (m_n_components - 1))
310 WeightedSum weighted_sum_forward[m_n_components];
317 for (glw::GLuint component_nr = 0; component_nr < (m_n_components / 2); ++component_nr
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esextcGPUShader5PreciseQualifier.hpp 160 static const glw::GLuint m_n_components; member in class:glcts::GPUShader5PreciseQualifier
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferTextureBufferRange.cpp 51 , m_n_components(0)
69 , m_n_components(0)
85 m_n_components = 1;
89 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLubyte) * m_n_components);
90 m_ssbo_value_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components);
100 m_n_components = 1;
104 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLhalf) * m_n_components);
105 m_ssbo_value_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components);
115 m_n_components = 1;
119 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components);
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esextcTextureBufferTextureBufferRange.hpp 165 return m_n_components;
211 glw::GLuint m_n_components; member in class:glcts::FormatInfo
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayGenerateMipMap.hpp 98 static const int m_n_components = 4; member in class:glcts::TextureCubeMapArrayGenerateMipMapFilterable
100 static const unsigned char m_layer_face_data[m_n_max_faces][m_n_colors_per_layer_face][m_n_components];
esextcTextureCubeMapArraySubImage3D.cpp 39 const glw::GLuint TextureCubeMapArraySubImage3D::m_n_components = 4; member in class:glcts::TextureCubeMapArraySubImage3D
239 m_copy_data_buffer.assign(copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components,
249 for (glw::GLuint component = 0; component < m_n_components; ++component)
252 (zoffset * width * height + yoffset * width + xoffset) * m_n_components + component;
258 m_expected_data_buffer.assign(width * height * depth * m_n_components, clear_value);
268 &m_expected_data_buffer[(zoffset * width * height + yoffset * width + xoffset) * m_n_components];
269 for (glw::GLuint component = 0; component < m_n_components; ++component)
272 (zoffset * width * height + yoffset * width + xoffset) * m_n_components + component;
297 copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components *
334 DataBufferVec data_buffer(width * height * depth * m_n_components, clear_value)
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esextcTextureCubeMapArrayImageOperations.cpp 47 const glw::GLuint TextureCubeMapArrayImageOpCompute::m_n_components = 4; member in class:glcts::TextureCubeMapArrayImageOpCompute
540 floatData.resize(width * height * depth * m_n_components);
541 floatClean.resize(width * height * depth * m_n_components);
542 intData.resize(width * height * depth * m_n_components);
543 intClean.resize(width * height * depth * m_n_components);
544 uIntData.resize(width * height * depth * m_n_components);
545 uIntClean.resize(width * height * depth * m_n_components);
547 memset(&floatClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLfloat));
548 memset(&intClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLint));
549 memset(&uIntClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLuint))
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esextcTextureCubeMapArrayGenerateMipMap.cpp 44 [m_n_max_faces][m_n_colors_per_layer_face][m_n_components] = {
170 for (int n_component = 0; n_component < m_n_components; ++n_component)
172 const unsigned int pixel_size = m_n_components;
328 const int data_size = static_cast<int>(storage_config.m_width * storage_config.m_height * m_n_components *
365 unsigned char last_level_data_buffer[m_n_components] = { 0 };
367 static_cast<int>(storage_config.m_width * storage_config.m_height * m_n_components * sizeof(unsigned char));
399 storage_config.m_width * storage_config.m_height * m_n_components * sizeof(unsigned char));
436 m_n_components * sizeof(unsigned char)))
esextcTextureCubeMapArrayGetterCalls.hpp 91 static const glw::GLuint m_n_components; member in class:glcts::TextureCubeMapArrayGetterCalls
esextcTextureCubeMapArrayImageOperations.hpp 124 static const glw::GLuint m_n_components; member in class:glcts::TextureCubeMapArrayImageOpCompute
esextcTextureCubeMapArrayStencilAttachments.cpp 41 const glw::GLuint TextureCubeMapArrayStencilAttachments::m_n_components = 4; member in class:glcts::TextureCubeMapArrayStencilAttachments
106 return m_width * m_height * m_depth * TextureCubeMapArrayStencilAttachments::m_n_components;
616 m_cube_map_array_data[test_index].getHeight() * m_n_components *
619 glw::GLuint y_position_in_array = m_cube_map_array_data[test_index].getHeight() * m_n_components * y;
621 glw::GLuint x_position_in_array = m_n_components * x;
625 memset((data + index_array), 1, m_n_components);
857 const glw::GLubyte* data = data_row + x * m_n_components;
esextcTextureCubeMapArrayStencilAttachments.hpp 118 static const glw::GLuint m_n_components; member in class:glcts::TextureCubeMapArrayStencilAttachments
esextcTextureCubeMapArraySubImage3D.hpp 120 static const glw::GLuint m_n_components; member in class:glcts::TextureCubeMapArraySubImage3D
esextcTextureCubeMapArrayGetterCalls.cpp 44 const glw::GLuint TextureCubeMapArrayGetterCalls::m_n_components = 4; member in class:glcts::TextureCubeMapArrayGetterCalls
253 glw::GLubyte texture_data_ubyte[m_width * m_height * m_depth * m_n_components];
254 memset(texture_data_ubyte, 0, m_width * m_height * m_depth * m_n_components * sizeof(glw::GLubyte));
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderPrimitiveCoverage.hpp 106 static const glw::GLuint m_n_components; /* number of components used by a single texel */ member in class:glcts::TessellationShaderPrimitiveCoverage
esextcTessellationShaderPrimitiveCoverage.cpp 180 const glw::GLuint TessellationShaderPrimitiveCoverage::m_n_components = 4; member in class:glcts::TessellationShaderPrimitiveCoverage
188 * m_n_components /* components */;
521 glw::GLfloat vertices[6 /* vertices */ * m_n_components /* components */] = {
693 for (glw::GLuint n_pixel = 0; n_pixel < (m_rendered_data_buffer_size >> 2); n_pixel += m_n_components)
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderPrimitiveCounter.hpp 120 const glw::GLuint m_n_components; member in class:glcts::GeometryShaderPrimitiveCounter
esextcGeometryShaderPrimitiveCounter.cpp 452 , m_n_components(4)
533 m_maxGeometryOutputVertices = m_maxGeometryOutputVertices / (m_n_components + m_nrVaryings);
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