/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderProgramResource.cpp | 190 , m_program_object_id(0) 310 m_program_object_id = gl.createProgram(); 316 buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts number */ 354 checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM, "uni_model_view_projection"); 356 checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM, "uni_colors_white"); 359 is_uni_matrices_uniform_referenced = checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM_BLOCK, "Matrices"); 360 is_uni_colors_uniform_referenced = checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM_BLOCK, "Colors"); 366 checkIfResourceIsReferenced(m_program_object_id, GL_SHADER_STORAGE_BLOCK, "Positions"); 368 checkIfResourceIsReferenced(m_program_object_id, GL_SHADER_STORAGE_BLOCK, "Ids"); 371 checkIfResourceIsReferenced(m_program_object_id, GL_BUFFER_VARIABLE, "Positions.position") [all...] |
esextcGeometryShaderProgramResource.hpp | 77 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderProgramResourceTest
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esextcGeometryShaderOutput.cpp | 309 , m_program_object_id(0) 339 m_program_object_id = gl.createProgram(); 344 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_white_color, 391 gl.useProgram(m_program_object_id); 438 if (m_program_object_id != 0) 440 gl.deleteProgram(m_program_object_id);
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esextcGeometryShaderInput.hpp | 287 glw::GLuint m_program_object_id; member in class:glcts::GeometryShader_gl_PointSize_ValueTest 354 glw::GLuint m_program_object_id; member in class:glcts::GeometryShader_gl_Position_ValueTest
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esextcGeometryShaderOutput.hpp | 138 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderOutputRenderingBase
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esextcGeometryShaderInput.cpp | 878 , m_program_object_id(0) 936 m_program_object_id = gl.createProgram(); 945 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts number */, [all...] |
esextcGeometryShaderLimits.cpp | 780 , m_program_object_id(0) 819 m_program_object_id = gl.createProgram(); 828 gl.transformFeedbackVaryings(m_program_object_id, m_n_captured_varyings, m_captured_varyings_names, 834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts, 885 gl.useProgram(m_program_object_id); 946 if (0 != m_program_object_id) 948 gl.deleteProgram(m_program_object_id); 950 m_program_object_id = 0; [all...] |
esextcGeometryShaderLimits.hpp | 79 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderLimitsTransformFeedbackBase 153 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderLimitsRenderingBase [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cGPUShader5Tests.cpp | 54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0) 71 if (0 != m_program_object_id) 73 gl.deleteProgram(m_program_object_id); 74 m_program_object_id = 0; 121 m_program_object_id = gl.createProgram(); 193 gl.attachShader(m_program_object_id, m_fragment_shader_id); 199 gl.attachShader(m_program_object_id, m_vertex_shader_id); 204 gl.linkProgram(m_program_object_id); 208 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status); 218 gl.getProgramiv(m_program_object_id, GL_INFO_LOG_LENGTH, &length) [all...] |
gl3cGPUShader5Tests.hpp | 81 glw::GLuint m_program_object_id; member in struct:gl3cts::Utils::programInfo
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gl4cShaderSubroutineTests.cpp | 217 , m_program_object_id(0) 304 m_program_object_id = gl.createProgram(); 310 gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS); 317 gl.programParameteri(m_program_object_id, GL_PROGRAM_SEPARABLE, GL_TRUE); 406 m_program_object_id = gl.createProgram(); 409 gl.programBinary(m_program_object_id, binary_format, &binary[0], (GLsizei)binary.size()); 425 gl.getProgramiv(m_program_object_id, GL_PROGRAM_BINARY_LENGTH, &length); 432 gl.getProgramBinary(m_program_object_id, (GLsizei)binary.size(), &length, &binary_format, &binary[0]); 447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name) [all...] |
gl3cTextureSwizzleTests.hpp | 60 glw::GLuint m_program_object_id; member in struct:gl3cts::TextureSwizzle::Utils::programInfo
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gl4cShadingLanguage420PackTests.cpp | [all...] |
gl3cTextureSwizzleTests.cpp | [all...] |
gl4cGPUShaderFP64Tests.cpp | 61 , m_program_object_id(0) 81 if (0 != m_program_object_id) 83 gl.deleteProgram(m_program_object_id); 84 m_program_object_id = 0; 196 m_program_object_id = gl.createProgram(); 202 gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS); 275 gl.attachShader(m_program_object_id, m_compute_shader_id); 281 gl.attachShader(m_program_object_id, m_fragment_shader_id); 287 gl.attachShader(m_program_object_id, m_geometry_shader_id); 293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id) [all...] |
gl4cGPUShaderFP64Tests.hpp | 69 glw::GLuint m_program_object_id; member in struct:gl4cts::Utils::programInfo 724 glw::GLuint m_program_object_id; member in struct:gl4cts::GPUShaderFP64Test3::programInfo [all...] |
gl4cShaderSubroutineTests.hpp | 117 glw::GLuint m_program_object_id; member in struct:gl4cts::ShaderSubroutine::Utils::program [all...] |
gl4cShadingLanguage420PackTests.hpp | 307 glw::GLuint m_program_object_id; member in struct:gl4cts::GLSL420Pack::Utils::program [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcSeparableProgramsTransformFeedbackTests.cpp | 229 if (!programs[stageIndex].m_program_object_id) 231 gl.useProgramStages(pipelineId, StageTokens[stageIndex], programs[stageIndex].m_program_object_id);
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glcViewportArrayTests.cpp | 286 , m_program_object_id(0) 373 m_program_object_id = gl.createProgram(); 379 gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS); 386 gl.programParameteri(m_program_object_id, GL_PROGRAM_SEPARABLE, GL_TRUE); 440 GLint location = gl.getAttribLocation(m_program_object_id, name); 457 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); 482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); 507 location = gl.getUniformLocation(m_program_object_id, uniform_name); 535 gl.attachShader(m_program_object_id, m_compute_shader_id); 541 gl.attachShader(m_program_object_id, m_fragment_shader_id) [all...] |
glcViewportArrayTests.hpp | 169 glw::GLuint m_program_object_id; member in struct:glcts::ViewportArray::Utils::program [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5TextureGatherOffset.cpp | 513 , m_program_object_id(0) 566 if (0 != m_program_object_id) 568 gl.deleteProgram(m_program_object_id); 570 m_program_object_id = 0; 634 m_program_object_id = gl.createProgram(); 642 gl.transformFeedbackVaryings(m_program_object_id, (glw::GLsizei)m_captured_varying_names.size(), 648 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* number of FS parts */, 656 gl.useProgram(m_program_object_id); 845 gl.getAttribLocation(m_program_object_id, m_vertex_buffer_infos[i].attribute_name); 876 glw::GLint sampler_location = gl.getUniformLocation(m_program_object_id, m_sampler_uniform_name) [all...] |
esextcGPUShader5TextureGatherOffset.hpp | 114 glw::GLuint m_program_object_id; member in class:glcts::GPUShader5TextureGatherOffsetTestBase [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.cpp | [all...] |
esextcTextureCubeMapArraySampling.hpp | 509 glw::GLuint m_program_object_id; member in class:glcts::TextureCubeMapArraySamplingTest::programDefinition
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