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    Searched refs:m_program_object_id (Results 1 - 25 of 25) sorted by null

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderProgramResource.cpp 190 , m_program_object_id(0)
310 m_program_object_id = gl.createProgram();
316 buildProgram(m_program_object_id, m_fragment_shader_id, 1, /* Fragment shader parts number */
354 checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM, "uni_model_view_projection");
356 checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM, "uni_colors_white");
359 is_uni_matrices_uniform_referenced = checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM_BLOCK, "Matrices");
360 is_uni_colors_uniform_referenced = checkIfResourceIsReferenced(m_program_object_id, GL_UNIFORM_BLOCK, "Colors");
366 checkIfResourceIsReferenced(m_program_object_id, GL_SHADER_STORAGE_BLOCK, "Positions");
368 checkIfResourceIsReferenced(m_program_object_id, GL_SHADER_STORAGE_BLOCK, "Ids");
371 checkIfResourceIsReferenced(m_program_object_id, GL_BUFFER_VARIABLE, "Positions.position")
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esextcGeometryShaderProgramResource.hpp 77 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderProgramResourceTest
esextcGeometryShaderOutput.cpp 309 , m_program_object_id(0)
339 m_program_object_id = gl.createProgram();
344 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1, &m_fragment_shader_code_white_color,
391 gl.useProgram(m_program_object_id);
438 if (m_program_object_id != 0)
440 gl.deleteProgram(m_program_object_id);
esextcGeometryShaderInput.hpp 287 glw::GLuint m_program_object_id; member in class:glcts::GeometryShader_gl_PointSize_ValueTest
354 glw::GLuint m_program_object_id; member in class:glcts::GeometryShader_gl_Position_ValueTest
esextcGeometryShaderOutput.hpp 138 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderOutputRenderingBase
esextcGeometryShaderInput.cpp 878 , m_program_object_id(0)
936 m_program_object_id = gl.createProgram();
945 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* fragment shader parts number */,
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esextcGeometryShaderLimits.cpp 780 , m_program_object_id(0)
819 m_program_object_id = gl.createProgram();
828 gl.transformFeedbackVaryings(m_program_object_id, m_n_captured_varyings, m_captured_varyings_names,
834 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, m_n_fragment_shader_parts,
885 gl.useProgram(m_program_object_id);
946 if (0 != m_program_object_id)
948 gl.deleteProgram(m_program_object_id);
950 m_program_object_id = 0;
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esextcGeometryShaderLimits.hpp 79 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderLimitsTransformFeedbackBase
153 glw::GLuint m_program_object_id; member in class:glcts::GeometryShaderLimitsRenderingBase
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  /external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.cpp 54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0)
71 if (0 != m_program_object_id)
73 gl.deleteProgram(m_program_object_id);
74 m_program_object_id = 0;
121 m_program_object_id = gl.createProgram();
193 gl.attachShader(m_program_object_id, m_fragment_shader_id);
199 gl.attachShader(m_program_object_id, m_vertex_shader_id);
204 gl.linkProgram(m_program_object_id);
208 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status);
218 gl.getProgramiv(m_program_object_id, GL_INFO_LOG_LENGTH, &length)
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gl3cGPUShader5Tests.hpp 81 glw::GLuint m_program_object_id; member in struct:gl3cts::Utils::programInfo
gl4cShaderSubroutineTests.cpp 217 , m_program_object_id(0)
304 m_program_object_id = gl.createProgram();
310 gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS);
317 gl.programParameteri(m_program_object_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
406 m_program_object_id = gl.createProgram();
409 gl.programBinary(m_program_object_id, binary_format, &binary[0], (GLsizei)binary.size());
425 gl.getProgramiv(m_program_object_id, GL_PROGRAM_BINARY_LENGTH, &length);
432 gl.getProgramBinary(m_program_object_id, (GLsizei)binary.size(), &length, &binary_format, &binary[0]);
447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name);
472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name)
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gl3cTextureSwizzleTests.hpp 60 glw::GLuint m_program_object_id; member in struct:gl3cts::TextureSwizzle::Utils::programInfo
gl4cShadingLanguage420PackTests.cpp     [all...]
gl3cTextureSwizzleTests.cpp     [all...]
gl4cGPUShaderFP64Tests.cpp 61 , m_program_object_id(0)
81 if (0 != m_program_object_id)
83 gl.deleteProgram(m_program_object_id);
84 m_program_object_id = 0;
196 m_program_object_id = gl.createProgram();
202 gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS);
275 gl.attachShader(m_program_object_id, m_compute_shader_id);
281 gl.attachShader(m_program_object_id, m_fragment_shader_id);
287 gl.attachShader(m_program_object_id, m_geometry_shader_id);
293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id)
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gl4cGPUShaderFP64Tests.hpp 69 glw::GLuint m_program_object_id; member in struct:gl4cts::Utils::programInfo
724 glw::GLuint m_program_object_id; member in struct:gl4cts::GPUShaderFP64Test3::programInfo
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gl4cShaderSubroutineTests.hpp 117 glw::GLuint m_program_object_id; member in struct:gl4cts::ShaderSubroutine::Utils::program
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gl4cShadingLanguage420PackTests.hpp 307 glw::GLuint m_program_object_id; member in struct:gl4cts::GLSL420Pack::Utils::program
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  /external/deqp/external/openglcts/modules/common/
glcSeparableProgramsTransformFeedbackTests.cpp 229 if (!programs[stageIndex].m_program_object_id)
231 gl.useProgramStages(pipelineId, StageTokens[stageIndex], programs[stageIndex].m_program_object_id);
glcViewportArrayTests.cpp 286 , m_program_object_id(0)
373 m_program_object_id = gl.createProgram();
379 gl.transformFeedbackVaryings(m_program_object_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS);
386 gl.programParameteri(m_program_object_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
440 GLint location = gl.getAttribLocation(m_program_object_id, name);
457 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name);
482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name);
507 location = gl.getUniformLocation(m_program_object_id, uniform_name);
535 gl.attachShader(m_program_object_id, m_compute_shader_id);
541 gl.attachShader(m_program_object_id, m_fragment_shader_id)
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glcViewportArrayTests.hpp 169 glw::GLuint m_program_object_id; member in struct:glcts::ViewportArray::Utils::program
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  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5TextureGatherOffset.cpp 513 , m_program_object_id(0)
566 if (0 != m_program_object_id)
568 gl.deleteProgram(m_program_object_id);
570 m_program_object_id = 0;
634 m_program_object_id = gl.createProgram();
642 gl.transformFeedbackVaryings(m_program_object_id, (glw::GLsizei)m_captured_varying_names.size(),
648 if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* number of FS parts */,
656 gl.useProgram(m_program_object_id);
845 gl.getAttribLocation(m_program_object_id, m_vertex_buffer_infos[i].attribute_name);
876 glw::GLint sampler_location = gl.getUniformLocation(m_program_object_id, m_sampler_uniform_name)
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esextcGPUShader5TextureGatherOffset.hpp 114 glw::GLuint m_program_object_id; member in class:glcts::GPUShader5TextureGatherOffsetTestBase
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.cpp     [all...]
esextcTextureCubeMapArraySampling.hpp 509 glw::GLuint m_program_object_id; member in class:glcts::TextureCubeMapArraySamplingTest::programDefinition

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