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    Searched refs:m_shader (Results 1 - 17 of 17) sorted by null

  /external/deqp/framework/randomshaders/
rsgGeneratorState.cpp 35 , m_shader (DE_NULL)
51 m_shader = &shader;
rsgGeneratorState.hpp 62 Shader& getShader (void) { return *m_shader; }
93 Shader* m_shader; member in class:rsg::GeneratorState
  /external/deqp/modules/gles31/functional/
es31fSSBOArrayLengthTests.cpp 68 glu::ShaderProgram* m_shader; member in class:deqp::gles31::Functional::__anon18763::SSBOArrayLengthCase
79 , m_shader (DE_NULL)
96 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genComputeSource()));
97 m_testCtx.getLog() << *m_shader;
99 if (!m_shader->isOk())
119 const deUint32 index = gl.getProgramResourceIndex(m_shader->getProgram(), GL_BUFFER_VARIABLE, "Out.outLength");
126 gl.getProgramResourceiv(m_shader->getProgram(), GL_BUFFER_VARIABLE, index, 1, &prop, 1, DE_NULL, &result);
132 const deUint32 index = gl.getProgramResourceIndex(m_shader->getProgram(), GL_BUFFER_VARIABLE, "Out.unused");
139 gl.getProgramResourceiv(m_shader->getProgram(), GL_BUFFER_VARIABLE, index, 1, &prop, 1, DE_NULL, &result);
145 const deUint32 index = gl.getProgramResourceIndex(m_shader->getProgram(), GL_BUFFER_VARIABLE, "Target.array")
    [all...]
es31fShaderTextureSizeTests.cpp 103 glu::ShaderProgram* m_shader; member in class:deqp::gles31::Functional::__anon18806::TextureSizeCase
118 , m_shader (DE_NULL)
185 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << glu::FragmentSource(genFragmentSource()));
186 m_testCtx.getLog() << *m_shader;
187 if (!m_shader->isOk())
247 if (m_shader)
249 delete m_shader;
250 m_shader = DE_NULL;
430 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
431 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler")
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  /external/deqp/framework/referencerenderer/
rrShaders.hpp 206 VertexShaderLoop (const Shader& shader) : m_shader(shader) {}
211 const Shader& m_shader; member in class:rr::VertexShaderLoop
218 m_shader.shadeVertex(inputs, packets[ndx]);
225 FragmentShaderLoop (const Shader& shader) : m_shader(shader) {}
230 const Shader& m_shader; member in class:rr::FragmentShaderLoop
237 m_shader.shadeFragment(packets[ndx]);
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 42 , m_shader (0)
45 m_shader = m_gl.createShader(getGLShaderType(shaderType));
47 TCU_CHECK(m_shader);
52 , m_shader (0)
55 m_shader = m_gl.createShader(getGLShaderType(shaderType));
57 TCU_CHECK(m_shader);
62 m_gl.deleteShader(m_shader);
67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
86 m_gl.compileShader(m_shader);
96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus)
    [all...]
gluShaderProgram.hpp 91 deUint32 getShader (void) const { return m_shader; }
106 deUint32 m_shader; //!< Shader handle. member in class:glu::Shader
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderGroupVoteTests.hpp 42 std::string m_shader; member in class:gl4cts::ShaderGroupVoteTestCaseBase::ComputeShader
gl4cShaderGroupVoteTests.cpp 40 : m_name(name), m_shader(shader), m_program(NULL), m_compileOnly(true)
46 : m_name(name), m_shader(shader), m_program(NULL), m_desiredColor(desiredColor), m_compileOnly(false)
61 sourcesCompute.sources[glu::SHADERTYPE_COMPUTE].push_back(m_shader);
  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 183 StencilShader m_shader; member in class:deqp::gles2::Functional::StencilCase
213 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
268 m_shader.setColor(context, m_shaderID, color);
326 m_shaderID = context.createProgram(&m_shader);
345 m_shaderID = context.createProgram(&m_shader);
es2fTextureUnitTests.cpp 578 MultiTexShader* m_shader; member in class:deqp::gles2::Functional::TextureUnitCase
586 , m_shader (DE_NULL)
605 delete m_shader;
606 m_shader = DE_NULL;
743 DE_ASSERT(m_shader == DE_NULL);
744 m_shader = new MultiTexShader(rnd.getUint32(), m_numUnits, unitTypes);
790 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight));
904 deUint32 shaderID = context.createProgram(m_shader);
910 m_shader->setUniforms(context, shaderID);
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es2fRasterizationTests.cpp 104 glu::ShaderProgram* m_shader; member in class:deqp::gles2::Functional::__anon18325::BaseRenderingCase
114 , m_shader (DE_NULL)
170 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
171 if (!m_shader->isOk())
178 if (m_shader)
180 delete m_shader;
181 m_shader = DE_NULL;
196 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color");
198 const glw::GLint pointSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_pointSize")
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  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 186 StencilShader m_shader; member in class:deqp::gles3::Functional::StencilCase
216 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
271 m_shader.setColor(context, m_shaderID, color);
329 m_shaderID = context.createProgram(&m_shader);
348 m_shaderID = context.createProgram(&m_shader);
es3fTextureUnitTests.cpp 741 MultiTexShader* m_shader; member in class:deqp::gles3::Functional::TextureUnitCase
749 , m_shader (DE_NULL)
776 delete m_shader;
777 m_shader = DE_NULL;
    [all...]
es3fRasterizationTests.cpp 140 glu::ShaderProgram* m_shader; member in class:deqp::gles3::Functional::__anon18471::BaseRenderingCase
158 , m_shader (DE_NULL)
208 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
209 if (!m_shader->isOk())
314 if (m_shader)
316 delete m_shader;
317 m_shader = DE_NULL;
362 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position");
363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color");
364 const glw::GLint pointSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_pointSize")
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  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 787 GLuint m_shader; member in class:deqp::egl::GLES2ShaderSharingTest
798 , m_shader (0)
823 m_shader = m_gl.createShader(m_shaderType);
829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL));
833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL));
840 GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader));
843 GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status));
848 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(m_shader, 256, DE_NULL, buffer));
873 GLU_CHECK_GLW_CALL(m_gl, deleteShader(m_shader));
954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader));
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teglGLES2SharingThreadedTests.cpp 1341 SharedPtr<Shader> m_shader; member in class:deqp::egl::GLES2ThreadTest::CreateShader
1375 SharedPtr<Shader> m_shader; member in class:deqp::egl::GLES2ThreadTest::DeleteShader
1404 SharedPtr<Shader> m_shader; member in class:deqp::egl::GLES2ThreadTest::ShaderSource
1434 SharedPtr<Shader> m_shader; member in class:deqp::egl::GLES2ThreadTest::ShaderCompile
1546 SharedPtr<Shader> m_shader; member in class:deqp::egl::GLES2ThreadTest::AttachShader
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