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Searched
refs:m_u32ButtonState
(Results
1 - 4
of
4
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
PVRShellOS.h
64
unsigned int
m_u32ButtonState
; // 1 = left, 2 = right, 4 = middle
PVRShellOS.cpp
123
m_u32ButtonState
= 0;
288
m_u32ButtonState
&= ~1;
297
case 2 :
m_u32ButtonState
&= ~4; break;
298
case 3 :
m_u32ButtonState
&= ~2; break;
310
m_u32ButtonState
|= 1;
319
case 2 :
m_u32ButtonState
|= 4; break;
320
case 3 :
m_u32ButtonState
|= 2; break;
434
*pn =
m_u32ButtonState
;
/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/Windows/
PVRShellOS.h
65
unsigned int
m_u32ButtonState
;
PVRShellOS.cpp
139
m_u32ButtonState
= 0; // clear mouse button state at startup
445
*pn =
m_u32ButtonState
;
581
pData->
m_u32ButtonState
|= eButton;
590
pData->
m_u32ButtonState
&= (~eButton);
594
if(pData->
m_u32ButtonState
==0)
680
if(pData->
m_u32ButtonState
==0)
Completed in 536 milliseconds