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    Searched refs:m_u32ButtonState (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Shell/OS/LinuxX11/
PVRShellOS.h 64 unsigned int m_u32ButtonState; // 1 = left, 2 = right, 4 = middle
PVRShellOS.cpp 123 m_u32ButtonState = 0;
288 m_u32ButtonState &= ~1;
297 case 2 : m_u32ButtonState &= ~4; break;
298 case 3 : m_u32ButtonState &= ~2; break;
310 m_u32ButtonState |= 1;
319 case 2 : m_u32ButtonState |= 4; break;
320 case 3 : m_u32ButtonState |= 2; break;
434 *pn = m_u32ButtonState;
  /external/swiftshader/third_party/PowerVR_SDK/Shell/OS/Windows/
PVRShellOS.h 65 unsigned int m_u32ButtonState;
PVRShellOS.cpp 139 m_u32ButtonState = 0; // clear mouse button state at startup
445 *pn = m_u32ButtonState;
581 pData->m_u32ButtonState |= eButton;
590 pData->m_u32ButtonState &= (~eButton);
594 if(pData->m_u32ButtonState==0)
680 if(pData->m_u32ButtonState==0)

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