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    Searched refs:m_unitCoords (Results 1 - 3 of 3) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 184 return &m_unitCoords[0];
215 vector<Vec4> m_unitCoords; //!< Positive-only coordinates [0.0 .. 1.5].
235 m_unitCoords.resize(m_numVertices);
256 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 150 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
171 vector<Vec4> m_unitCoords; //!< Positive-only coordinates [0.0 .. 1.5].
190 m_unitCoords.resize(m_numVertices);
211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 159 const tcu::Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
182 std::vector<tcu::Vec4> m_unitCoords; //!< Positive-only coordinates [0.0 .. 1.5].
207 m_unitCoords.resize(m_numVertices);
225 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
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