/external/deqp/external/openglcts/modules/common/ |
glcTextureFilterAnisotropicTests.hpp | 80 const char* m_vertex; member in class:glcts::TextureFilterAnisotropicDrawingTestCase
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glcTextureFilterAnisotropicTests.cpp | 369 , m_vertex(DE_NULL) 401 m_vertex = "#version <VERSION>\n" 623 std::string vertexShader = m_vertex;
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glcRobustBufferAccessBehaviorTests.hpp | 187 Shader m_vertex; member in class:deqp::RobustBufferAccessBehavior::Program
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glcRobustBufferAccessBehaviorTests.cpp | 309 , m_vertex(context) 348 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 357 Attach(gl, m_id, m_vertex.m_id); 383 m_vertex.Release(); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cBufferStorageTests.cpp | 281 Shader m_vertex; member in class:gl4cts::BufferStorage::Program 963 , m_vertex(context) 1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 1011 Attach(gl, m_id, m_vertex.m_id); 1037 m_vertex.Release(); [all...] |
gl4cEnhancedLayoutsTests.cpp | [all...] |
gl4cMultiBindTests.cpp | 310 Shader m_vertex; member in class:gl4cts::MultiBind::Program 649 , m_vertex(context) 688 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 697 Attach(gl, m_id, m_vertex.m_id); 723 m_vertex.Release(); [all...] |
gl4cEnhancedLayoutsTests.hpp | 626 VaryingConnection::Vector m_vertex; member in struct:gl4cts::EnhancedLayouts::Utils::VaryingPassthrough 662 ShaderInterface m_vertex; member in struct:gl4cts::EnhancedLayouts::Utils::ProgramInterface 822 Shader m_vertex; member in class:gl4cts::EnhancedLayouts::Utils::Program [all...] |