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    Searched refs:m_vertex_shader_id (Results 1 - 25 of 35) sorted by null

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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderConstantVariables.hpp 115 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderConstantVariables
esextcGeometryShaderProgramResource.hpp 74 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderProgramResourceTest
esextcGeometryShaderInput.hpp 92 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShader_gl_in_ArrayContentsTest
288 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShader_gl_PointSize_ValueTest
355 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShader_gl_Position_ValueTest
esextcGeometryShaderPrimitiveCounter.hpp 136 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderPrimitiveCounter
258 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderPrimitiveIDFromFragmentShader
esextcGeometryShaderInput.cpp 314 , m_vertex_shader_id(0)
344 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
363 m_vertex_shader_id, 1 /* number of vertex shader parts */, &m_vertex_shader_code))
371 geometry_shader_sized_arrays_code, m_vertex_shader_id,
542 if (0 != m_vertex_shader_id)
544 gl.deleteShader(m_vertex_shader_id);
879 , m_vertex_shader_id(0)
940 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
947 &m_geometry_shader_code, m_vertex_shader_id, 1 /* vertex shader parts number */,
    [all...]
esextcGeometryShaderOutput.cpp 310 , m_vertex_shader_id(0)
336 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
345 m_geometry_shader_id, 1, &m_geometry_shader_code, m_vertex_shader_id, 1,
453 if (m_vertex_shader_id != 0)
455 gl.deleteShader(m_vertex_shader_id);
esextcGeometryShaderProgramResource.cpp 189 , m_vertex_shader_id(0)
307 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
318 geometry_shader_code_parts, m_vertex_shader_id, nCodeParts, /* Vertex shader parts number */
582 if (m_vertex_shader_id != 0)
584 gl.deleteShader(m_vertex_shader_id);
esextcGeometryShaderConstantVariables.cpp 110 , m_vertex_shader_id(0)
159 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
165 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code))
548 if (m_vertex_shader_id != 0)
550 gl.deleteShader(m_vertex_shader_id);
552 m_vertex_shader_id = 0;
esextcGeometryShaderOutput.hpp 139 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderOutputRenderingBase
esextcGeometryShaderPrimitiveCounter.cpp 456 , m_vertex_shader_id(0)
522 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
560 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code))
584 if (m_vertex_shader_id != 0)
586 gl.deleteShader(m_vertex_shader_id);
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esextcGeometryShaderLimits.cpp 781 , m_vertex_shader_id(0)
823 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
836 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts,
967 if (0 != m_vertex_shader_id)
969 gl.deleteShader(m_vertex_shader_id);
971 m_vertex_shader_id = 0;
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esextcGeometryShaderLimits.hpp 80 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderLimitsTransformFeedbackBase
154 glw::GLuint m_vertex_shader_id; member in class:glcts::GeometryShaderLimitsRenderingBase
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  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5UniformBlocksArrayIndexing.hpp 124 glw::GLuint m_vertex_shader_id; member in class:glcts::GPUShader5UniformBlocksArrayIndexing
esextcGPUShader5PreciseQualifier.hpp 168 glw::GLuint m_vertex_shader_id; member in class:glcts::GPUShader5PreciseQualifier
esextcGPUShader5PreciseQualifier.cpp 106 , m_vertex_shader_id(0)
136 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
140 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
218 if (m_vertex_shader_id != 0)
220 gl.deleteShader(m_vertex_shader_id);
222 m_vertex_shader_id = 0;
esextcGPUShader5UniformBlocksArrayIndexing.cpp 96 , m_vertex_shader_id(0)
132 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
137 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
319 if (m_vertex_shader_id != 0)
321 gl.deleteShader(m_vertex_shader_id);
323 m_vertex_shader_id = 0;
esextcGPUShader5TextureGatherOffset.cpp 514 , m_vertex_shader_id(0)
580 if (0 != m_vertex_shader_id)
582 gl.deleteShader(m_vertex_shader_id);
584 m_vertex_shader_id = 0;
637 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
649 &m_fragment_shader_code, m_vertex_shader_id, (unsigned int)m_vertex_shader_parts.size(),
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayColorDepthAttachments.cpp 199 , m_vertex_shader_id(0)
364 if (0 != m_vertex_shader_id)
366 gl.deleteShader(m_vertex_shader_id);
368 m_vertex_shader_id = 0;
574 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
605 m_vertex_shader_id, 1, &m_vertex_shader_code))
612 non_layered_geometry_shader_parts, m_vertex_shader_id, 1, &m_vertex_shader_code))
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esextcTextureCubeMapArrayStencilAttachments.cpp 162 , m_vertex_shader_id(0)
341 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
362 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code))
370 if (!buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1,
469 if (m_vertex_shader_id != 0)
471 gl.deleteShader(m_vertex_shader_id);
473 m_vertex_shader_id = 0;
esextcTextureCubeMapArrayColorDepthAttachments.hpp 112 glw::GLuint m_vertex_shader_id; member in class:glcts::TextureCubeMapArrayColorDepthAttachmentsTest
esextcTextureCubeMapArrayStencilAttachments.hpp 139 glw::GLuint m_vertex_shader_id; member in class:glcts::TextureCubeMapArrayStencilAttachments
  /external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.hpp 82 glw::GLuint m_vertex_shader_id; member in struct:gl3cts::Utils::programInfo
gl3cGPUShader5Tests.cpp 54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0)
84 if (0 != m_vertex_shader_id)
86 gl.deleteShader(m_vertex_shader_id);
87 m_vertex_shader_id = 0;
114 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER);
117 compile(m_vertex_shader_id, vertex_shader_code);
197 if (0 != m_vertex_shader_id)
199 gl.attachShader(m_program_object_id, m_vertex_shader_id);
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gl3cTextureSwizzleTests.hpp 61 glw::GLuint m_vertex_shader_id; member in struct:gl3cts::TextureSwizzle::Utils::programInfo
gl4cVertexAttrib64BitTest.cpp 1307 GLuint m_vertex_shader_id; member in class:VertexAttrib64Bit::LimitTest::programInfo
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