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    Searched refs:materialDiffuse (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 413 ff.materialDiffuse[0] = diffuseColor.r;
414 ff.materialDiffuse[1] = diffuseColor.g;
415 ff.materialDiffuse[2] = diffuseColor.b;
416 ff.materialDiffuse[3] = diffuseColor.a;
VertexProcessor.hpp 166 float4 materialDiffuse;
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 307 diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXME: Unpack
412 Vector4f materialDiffuse = v[Color0];
414 ambient.x = ambient.x * materialDiffuse.x;
415 ambient.y = ambient.y * materialDiffuse.y;
416 ambient.z = ambient.z * materialDiffuse.z;
462 o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse[0]))).wwww; // FIXME: Unpack
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 194 materialDiffuse = {0.8f, 0.8f, 0.8f, 1.0f};
715 materialDiffuse.red = red;
716 materialDiffuse.green = green;
717 materialDiffuse.blue = blue;
718 materialDiffuse.alpha = alpha;
    [all...]
Context.h 615 Color materialDiffuse;

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