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Searched
refs:materialDiffuse
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Renderer/
VertexProcessor.cpp
413
ff.
materialDiffuse
[0] = diffuseColor.r;
414
ff.
materialDiffuse
[1] = diffuseColor.g;
415
ff.
materialDiffuse
[2] = diffuseColor.b;
416
ff.
materialDiffuse
[3] = diffuseColor.a;
VertexProcessor.hpp
166
float4
materialDiffuse
;
/external/swiftshader/src/Shader/
VertexPipeline.cpp
307
diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.
materialDiffuse
)); // FIXME: Unpack
412
Vector4f
materialDiffuse
= v[Color0];
414
ambient.x = ambient.x *
materialDiffuse
.x;
415
ambient.y = ambient.y *
materialDiffuse
.y;
416
ambient.z = ambient.z *
materialDiffuse
.z;
462
o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.
materialDiffuse
[0]))).wwww; // FIXME: Unpack
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp
194
materialDiffuse
= {0.8f, 0.8f, 0.8f, 1.0f};
715
materialDiffuse
.red = red;
716
materialDiffuse
.green = green;
717
materialDiffuse
.blue = blue;
718
materialDiffuse
.alpha = alpha;
[
all
...]
Context.h
615
Color
materialDiffuse
;
Completed in 278 milliseconds