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    Searched refs:materialShininess (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 168 float materialShininess;
VertexProcessor.cpp 429 ff.materialShininess = specularPower;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 618 GLfloat materialShininess;
Context.cpp 197 materialShininess = 0.0f;
739 materialShininess = shininess;
    [all...]
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 336 pow = *Pointer<Float>(data + OFFSET(DrawData,ff.materialShininess));

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