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    Searched refs:minLayerZ (Results 1 - 7 of 7) sorted by null

  /frameworks/native/libs/gui/include/gui/
ISurfaceComposer.h 179 int32_t minLayerZ, int32_t maxLayerZ, bool useIdentityTransform,
SurfaceComposerClient.h 313 uint32_t reqHeight, int32_t minLayerZ, int32_t maxLayerZ,
  /frameworks/native/libs/gui/
ISurfaceComposer.cpp 107 int32_t minLayerZ, int32_t maxLayerZ, bool useIdentityTransform,
115 data.writeInt32(minLayerZ);
614 int32_t minLayerZ = data.readInt32();
620 minLayerZ, maxLayerZ, useIdentityTransform,
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SurfaceComposerClient.cpp 765 uint32_t reqHeight, int32_t minLayerZ, int32_t maxLayerZ,
770 status_t ret = s->captureScreen(display, outBuffer, sourceCrop, reqWidth, reqHeight, minLayerZ,
  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.h 422 int32_t minLayerZ, int32_t maxLayerZ, bool useIdentityTransform,
576 void traverseLayersInDisplay(const sp<const DisplayDevice>& display, int32_t minLayerZ,
    [all...]
SurfaceFlinger.cpp     [all...]
  /frameworks/native/services/surfaceflinger/tests/
Transaction_test.cpp 172 static void captureScreen(sp<ScreenCapture>* sc, int32_t minLayerZ = 0,
180 sf->captureScreen(display, &outBuffer, Rect(), 0, 0, minLayerZ, maxLayerZ,
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